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Billboard meshes no longer working?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by kirbyguy22, Sep 19, 2020.

  1. kirbyguy22

    kirbyguy22
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    Joined:
    Aug 4, 2013
    Messages:
    90
    Billboard meshes should always face the camera on the Y-axis, which is useful for stuff like 2D trees. It used to be possible to mark a mesh as a billboard by prefixing the mesh name with either BB_ or BBZ_, but it doesn't seem to work anymore.

    beamngbillboards.jpg

    The cube on the left is prefixed BB_, while the one on the right is BBZ_. The old Shape Editor confirms that they are recognized as billboards.

    Here are the same two meshes in the Alpha Pre-Race update from 2014 (yes I somehow still have this on my computer):

    beamngbillboardsalpha.jpg

    As you can see, they're working properly here, with BBZ_ on the left and BB_ on the right.
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Both are working fine here


    Make sure you are naming the objects inside the .DAE properly. The name of the .DAE file itself does not matter:
    upload_2020-9-20_10-44-56.png

    Or share your .DAE file
     
  3. kirbyguy22

    kirbyguy22
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    Joined:
    Aug 4, 2013
    Messages:
    90
    Thanks for replying!

    There was indeed something wrong with the .DAE, but not with the naming of the objects. I found out that it's 3Ds Max 2021's built-in .DAE exporter that causes the problem for some reason. By simply importing the non-working files then re-exporting with the OpenCOLLADA exporter (https://github.com/RemiArnaud/OpenCOLLADA/) or Blender, the billboard meshes work properly.

    beamng_cubes_test.jpg
    From left to right:
    1. Blender cube with BB_
    2. Max cube with BBZ_ exported with OpenCOLLADA
    3. Max cube with BB_ exported with OpenCOLLADA
    4. Exact same scene as (3) but exported with Autodesk COLLADA
    I've attached (3) and (4) below.
     

    Attached Files:

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