WIP Beta released Black Hills A desert world 1.2.3 1.0

A large desert map with bumpy roads

  1. KiloHotel

    KiloHotel
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    Re: Black Cliff A desert world

    Looks great man, can't wait to rip shit down that road.
     
  2. Spartacus

    Spartacus
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    Re: Black Cliff A desert world

    Nice map! Very simple and realistic, I like that. Good job!:)
     
  3. Ouerbacker

    Ouerbacker
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    Re: Black Cliff A desert world

    Yeah, that style looks better than what I came up with. It'd be nice if you could send them my way.

    Or, I guess that I could use something like what I came up with in the image below. This was just tossed together. It doesn't have any doors or windows yet.
    BeamNG 2014-05-07 00-34-40-24.jpg
     
    #23 Ouerbacker, May 7, 2014
    Last edited: May 7, 2014
  4. mtchll3

    mtchll3
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    Re: Black Cliff A desert world

    cool, looks awesome
     
  5. DrowsySam

    DrowsySam
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    Re: Black Cliff A desert world

    I need this map :| Been waiting 4 evs 0mgzzzzzzzzzzz beta naow PLZZ!

    Seriously though, can't wait to speed down these roads.
     
  6. chris_lucas

    chris_lucas
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    Re: Black Cliff A desert world

    Very nice cant wait for a release.:D
     
  7. HadACoolName

    HadACoolName
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    Re: Black Cliff A desert world

    You have too many betas Sam. Put some back or you'll get a tummy ache
     
  8. Ghost187

    Ghost187
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    Re: Black Cliff A desert world

    just sugessted the op via pm to put a few of these in it...

    bandicam 2014-05-07 13-56-17-122.jpg bandicam 2014-05-07 13-34-49-867.jpg

    made them for a map project ive abandonned due to unsolvable complications:(

    i would love to see them being used in a map like this:D
     
  9. Occam's Razer

    Occam's Razer
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    Re: Black Cliff A desert world

    Will do. Any format in particular?

    Edit: Okay, got it. Bear in mind that if you want different text, you'll have to notify me (unless you have this typeface).

    Looks pretty good, though I might recommend trying to add more color to the main logotype. Muted, but still saturated.

    Also, I wouldn't create the signs as all one texture on the wall. It'd be better to use individual decals for each sign placed on the wall.
     

    Attached Files:

    #29 Occam's Razer, May 7, 2014
    Last edited: May 8, 2014
  10. Ouerbacker

    Ouerbacker
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    Re: Black Cliff A desert world


    If I were to pick a format, I'd say dds or png. Also, I'm working from the suggestions that you made.
     
  11. Jaguar

    Jaguar
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    Re: Black Cliff A desert world

    Everything looks perfect, and that tomahawk station looks amazing. Imo the previous suggestion to change it was pointless and is not worth your time at all. Also don't split the signs into different textures. That can cause clipping issues and is a bit worse for performance.

    I would save micro details until after it's released sometime and you want to update small things like that. Keep up the brilliant work and don't try to make things too perfect or get stressed over them! :D
     
  12. Ouerbacker

    Ouerbacker
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    Re: Black Cliff A desert world


    About a week ago, I sent a reply to your pm. Since you haven't replied back, I suspect that I somehow messed up the message.
    If you send those telephone poles my way, I'll gladly use them. They look like they'd be fun to run into.

    I'll take this into consideration.

    It's somewhat of a habit of mine to become overly focused on small details. With this being the case, though, my current goals are to get this world into a release state and rid it of most of its irritating imperfections.



    _________________________________________________________________________

    Also, for anyone who views this thread, here is an image that shows some of the possible locations for off road trails. Please note that none of these trails have been placed yet. They are all in the idea stage.
    possible trails.jpg
    Do these locations seem like good spots for trails?

    Since these trails would mostly be somewhat lumpy and perilous to an average suspension, they should be pretty easy to make.


    edit
    Oh, there are also some new images on the original post regarding plants, terrain textures, and a day-night cycle.
     
    #32 Ouerbacker, May 20, 2014
    Last edited: May 20, 2014
  13. Ghost187

    Ghost187
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    Re: Black Cliff A desert world

    dude, im totally sorry...

    I MESSED UP, i accidentally deleted a folder they where located in:(
    then i made new ones but the collisions on them are totally allover the place:confused:
    bandicam.jpg
    and i cant seem to get them right? it worked before:mad:

    here the files:

    http://www.mediafire.com/download/c4an5icplbj6248/telephone_poles.zip

    maybe someone could take a look at it and redo the normals or center the colls. back to where they belong:confused:
     
  14. Ouerbacker

    Ouerbacker
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    Re: Black Cliff A desert world

    Oh, don't worry about it. Also, from looking at yours, I think that I might have just come up with a way to make an okay looking low poly telephone pole.

    edit
    Here is a haphazardly tossed together example of my idea. These four poles and their lines are 450 polies. However, I think I can pull this down even more.

    BeamNG 2014-05-20 06-04-28-11.jpg

    up close
    BeamNG 2014-05-20 06-04-41-36.jpg
     
    #34 Ouerbacker, May 20, 2014
    Last edited: May 20, 2014
  15. Ghost187

    Ghost187
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    Re: Black Cliff A desert world

    no doubts about that :)
     
  16. Ouerbacker

    Ouerbacker
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    Re: Black Cliff A desert world

    Here is a small update regarding the trails

    The trail marked as 1 in my previous post is now complete. It's roughly three miles long. To make this trail entertaining, I left some of its bumps. Though some of these bumps are quite large, none of them will put a car into a barrel roll. I got rid of those. Here are some images.

    small jump- this didn't seem to damage the suspension.
    BeamNG 2014-05-22 14-13-39-32.jpg
    big jump- going about 80 mph
    BeamNG 2014-05-23 01-37-12-62.jpg

    each end of the trail- stickers are used here
    BeamNG 2014-05-23 01-52-41-91.jpg BeamNG 2014-05-23 01-54-07-44.jpg

    Now, I'm going to go make the 3rd trail.
     
  17. KiloHotel

    KiloHotel
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    Re: Black Cliff A desert world

    Seriously looking forward to this, excellent work so far.
     
  18. Ouerbacker

    Ouerbacker
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    Re: Black Cliff A desert world

    That's nice. Thanks.

    Here's a small update.

    I've now got a hangar.
    BeamNG 2014-05-25 23-57-14-27.jpg
    Also, a few more trails. These are taking some time.
    BeamNG 2014-05-25 23-56-36-37.jpg

    and another picture that shows the adjusted lighting.

    BeamNG 2014-05-25 23-57-23-48.jpg

    Edit

    Drowsy, you sure caught on to that quick.
    __________________________________


    updated sign
    BeamNG 2014-05-26 04-26-35-66.jpg
    pic at high noon
    BeamNG 2014-05-26 04-26-44-58.jpg
     
    #38 Ouerbacker, May 26, 2014
    Last edited: May 26, 2014
  19. DrowsySam

    DrowsySam
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    Re: Black Cliff A desert world


    (imported from here)


    (imported from here)
     
  20. Wolf

    Wolf
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    Re: Black Cliff A desert world

    Something tells me not to fly with that company... I wonder what?
    Oh I got it, The shed is to small. Nice Name though :p
     
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