Hmm, but there could be a node already with that name. So I think its easiest to rename it to a GUID like what happens currently.
Btw, the JBeam Editor is ready to be tested! Although I haven't updated the docs yet to reflect the new version. Use Blender version: 4.0.2 Installing plugin: https://github.com/BeamNG/Blender-JBeam-Editor/blob/main/docs/user/user_docs.md#plugin-installation Features: Use Ctrl + [ and Ctrl + ] to undo/redo changes Blender text editor is used to update scene JBeam mesh and gets updated everytime you make change to mesh and vice versa Export later to disk with File > Export > JBeam file only selected jbeam meshes or just select jbeam text and copy paste yourself Ability to import vehicle from .pc file File > import > Part Config File .pc You must unzip the JBeam files/.pc files of the vehicle and "common" folder so that the directory looks like the following for the importer to be able to import the vehicle: vehicles bastion (e.g.) JBeam files and .pc files common JBeam files Ability to affect all jbeam entries that reference nodes when deleting/renaming nodes (toggleable on/off, default off) Ability to add/delete nodes/beams/triangles/quads Ability to generate sections that don't exist when you add a new node/beam/triangle/quad
Thanks its a 2019 GTI and its got a manual transmission so its a fun car to drive Although tbh a RWD car would probably be more fun
Hey Angelo! Any plans on adding ability to view node weight in blender as well? Cannot even begin to emphasize how useful this plugin is, really really well done, greatly appreciate your work!
Yeah definitely the plugin will have the ability to visualize node weights and other debug modes like in the game. Actually at the moment you can view the node weight value and other values if you select a node and in the "JBeam" tab UI (on the right side of the viewport, if you click on the arrow pointing left next to the axis gizmo, you'll see the "JBeam" tab and click on that) expand the "Properties" UI.
Ok sweet! Is that a new feature? I still have the original version that was first uploaded to github upon initial release.
Btw here is a new version of the plugin to test out which has been optimized and also fixed some bugs including: Fixed undoing to the first state Prevents adding beams when adding a triangle Not being able to add duplicate beams/triangles/quads when using the "Add Beam/Triangle/Quad" button in the "JBeam" tab UI
btw ill officially release it after next week if there aren't any bugs left to fix, as ill be on vacation next week, in case any urgent bugs arise on release
Also here's a script to extract the jbeam and pc files from the game's installation folder /content/vehicles zip files (e.g. C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles), to use for importing full vehicles. Make sure you have Python installed and just run the .bat file and you'll be prompted to select that folder and also prompted to extract the files anywhere on your computer.