Re: BMW E46 M3 GTR Road/Race car This car is going to look absolutely stunning...I just cannot wait for it to be released...
Re: BMW E46 M3 GTR Road/Race car This may be a little anal, but m3 hoods have a bump in the middle of them that i think you overlooked, good luck on the car though, definitely looking forward to driving it.
Re: BMW E46 M3 GTR Road/Race car I did actually overlook it at first. I haven't done it yet, but I haven't forgotten about it either. Being that I'm not certain of the best way in going about modeling it yet, I have left it do other sections of the car. I also don't have a direct line on the blueprint I'm using showing where exactly the bump is. - - - Updated - - - The to do list, for the model is up. Sorry it took me so long to post it.
Re: BMW E46 M3 GTR Road/Race car The update for this week is now posted. Along with this, a more extensive to do list is now here. I'm sorry for the beginning being so long; I tried to condense it. Weekly updates will no longer be posted on the main page of this thread because of this. Tips and feedback are still requested. - - - Updated - - - *UPDATE* ( 1/20/14 ) (To anyone that sees this, I moved the weekly update for (1/20/14) to this post to reduce to size of the original post.) Well here it is again! Another update, for week two. ( Verts: 3931, Faces: 2250, Tris:4588 ) Here are some more angles
Re: BMW E46 M3 GTR Road/Race car you should try to put the need for speed most wanted vinals on it if you can
Re: BMW E46 M3 GTR Road/Race car I'll look into that , but the first livery I'll create for the car will be the one from the picture in the original post.
Re: BMW E46 M3 GTR Road/Race car I am surprised no one has given you an answer on this yet, I am even newer to modeling than you (about a week in) and I have been picking up things here and there from tutorials. Not sure if you figured it out yourself already but to smooth those edges you might want to add a "subdivision surface" modifier. I like to set my subdivisions slider to either 1 or 2. The only other thing I would suggest is to set the shading from "flat" to "smooth" in object mode on the left menu, but it looks like you may have done that already. I don't even use the edge split modifier myself because I have not found it helpful so far in my limited experience. I am currently working on an 2008 Audi A5 model myself Since we are both newbies, we should keep in contact and help each other through the process. Let me know if you find any useful tutorials and such, I can give you some that helped me if you want. Your model is looking very good and I hope you decide to stick with it.
Re: BMW E46 M3 GTR Road/Race car The only references I have seen to subdivision on this forum are all recommendations against it.
Re: BMW E46 M3 GTR Road/Race car Hey, first of all: Cool project. Looks nice for a non moder. I would love to see the stock E46, maybe stock M3. Are you planning to do the casual one too? Thank und good progress. Greetz jay
Re: BMW E46 M3 GTR Road/Race car Thanks. I wasn't planning on creating the non-GTR E46, just the GTR road and race car. I'll see what I can do, being that the bodies of the cars are so similar. Though I'll finish the GTRs first before I try to make the regular E46.
Re: BMW E46 M3 GTR Road/Race car *UPDATE* ( 1/27/14 ) It's that time of the week again! Though, sadly I didn't complete as much as I would have wanted to last week. That just means that I'll have to try harder and devote more time this week. Here are some images: ( Verts: 4102; Faces: 2340; Tris: 4782 )
Re: BMW E46 M3 GTR Road/Race car Thank you. I've spent a lot of time on the exterior so far, and it's coming around to its completion. I have just a few more details and some cleaning up to do. After which I get to start one of the... interesting parts, the under-body and chassis. I'll have to see how this one goes. - - - Updated - - - Thanks for you tip. I've actually already tried subdivision surface (on a previous attempt ) and it just ended up creating too many polys for what I'm going for. I'm not sure if I can add a sub-surf modifier on part of the car before separating the pieces, but I'll see what I can do with it. I may have to fiddle around with the polygons again and see if I missed something while I modeled that area. That's a nice choice of a car. I can't wait to see the model and then the car in-game.
Re: BMW E46 M3 GTR Road/Race car This is looking really good sir!! Very nice model I only wish I was that good. Make sure when you finish the exterior body work that you add the depth to the parts. Can wait to see how well this drives and deforms! Pretty bad I love your model so much that I can't wait to crash it lol
Re: BMW E46 M3 GTR Road/Race car I have a mini update on a problem the persisted near the beginning of my modeling process. Some parts of the car fender looked flat while panning. After going into texture paint I found something interesting. After looking into it I found what my problem was. No more flat fender! ( with other corrections ) - - - Updated - - - Thank you. I have to ask, what do you mean by adding depth to the parts? I'm not entirely sure. Do you mean modeling the parts instead of texturing them?
Re: BMW E46 M3 GTR Road/Race car No, as in model both sides of 1 panel instead of just having 1 layer of polies, otherwise the door is infinitely thin.
Re: BMW E46 M3 GTR Road/Race car Ok, thank you. I was going to do that near the end anyway, I just don't know of a quick way to do it ( the only method I know to do is to extrude all of all of the vertices individually and create faces ).
Re: BMW E46 M3 GTR Road/Race car Best thing to do is to worry about it when you have finished the parts. Then add the thickness in the metal or whatever. Other than it looks beautiful There has to be some special trick to it.. Like a way to extrude all the vertices in their directions
Re: BMW E46 M3 GTR Road/Race car The Solidify tool in the modifiers pane adds thickness to your surfaces.