Breathing & Alive Humans

Discussion in 'Ideas and Suggestions' started by shinchanf1, May 20, 2021.

  1. Bastschi

    Bastschi
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    Hmmm yes, I forgot that, but what about dummy ?
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    There are mods for dummies so for now it's probably not planned to make them official content if I were to guess.
     
    • Agree Agree x 1
  3. DaddelZeit

    DaddelZeit
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    The dummy is a mod :p
     
  4. CaptainZoll

    CaptainZoll
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    one other problem no-one's mentioned here is that with the way walking mode is done physically, it'd be a massive pain to bind a character model which has proper fluid animations to what is effectively an oversized BB-8.
    either they would just make a model with baked animations, which couldn't perfectly synchronise its leg movements with the sphere rotating, or they make some weird "puppet" frames in the jbeam to move the legs/arms/etc, which with multiple directions to move in and weird angles, would take a massive amount of effort to not move super rigid or floppy.
     
    • Agree Agree x 6
  5. Jaylen1018

    Jaylen1018
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    I totally disagree to make a game like BeamNG as realistic as possible which is its goal correct? we need to have alive and breathing humans now sure that would be really difficult to add to a vehicle simulation game but the idea itself is not that bad will it ever happen no probably not but there could be a solution the dummy mod maybe there could be a way to customize it and add clothes and stuff to it to resemble a human maybe add police clothes or a suit and tie to make it look like its going to work now this is just an idea but I can totally agree looking at cars that practically drive themselves is very degrading.
     
  6. shinchanf1

    shinchanf1
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    Last reply was in may 2021
     
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