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Can there please be walkmode in beam ng?

Discussion in 'General Discussion' started by jetcoasterfan, Apr 6, 2015.

  1. jetcoasterfan

    jetcoasterfan
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    I would love to walk around the maps and explore the old buildings. Plus hop onto the balloon and take a ride on it.
     
  2. SuperNoob05

    SuperNoob05
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    Before you do that, I highly suggest you buy an Oculus Rift.
     
  3. Aboroath

    Aboroath
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    Totally agree. Been wanting to do that since day one. Stock Torque engine has all of that but I think the devs yanked it out of Beamng. To walk around
    some of these maps in first person would be epic. Maybe someone could get the stig some legs.:cool:

    No doubt some sadistic clown would mod it and car vs pedestrian accident screens would be plastered all over the place.
     
  4. Bisofication

    Bisofication
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    I have both :D now give me my cookie :cool:

    Dk2 will arrive in a couple of weeks ... so exited :D

    Edit : I forgot that the DK2 doesn't work in BeamNG :(
     

    Attached Files:

    • ss+(2015-04-05+at+10.23.10).png
    #4 Bisofication, Apr 6, 2015
    Last edited: Apr 6, 2015
  5. Dummiesman

    Dummiesman
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    Someone could jbeam a person
     
  6. SuperNoob05

    SuperNoob05
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    There's the Stig, but he only sits in a car.
    ButI bet with B25 permission someone could make him walk around.
     
  7. Atomix

    Atomix
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    no he could not
    not with jbeam on current level
    would not actually be possible to jbeam a semi realisticly handling human skeleton.

    Why devs removed the t3d walking mechanics is a different question tho
     
  8. Dummiesman

    Dummiesman
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    I think you're forgetting we have custom Lua to apply forces and animate hydros. ;)
     
  9. Ghost187

    Ghost187
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    had a a similar idea, if not the same.

    optional-person-mode

    i wonder if one could re-insert the "player-mechanics" from the orig. Td3?



    could be avoided with a simple first person "camera mode" without an actual "player model" (allot of fps games dont have one)
    it would need terraincollision, a persons height and some kind of "no fly" limitation. (maybe a little "camerashake/bobb" and some stepping sounds)
    but what do i know.



     
    #9 Ghost187, Apr 6, 2015
    Last edited: Apr 6, 2015
  10. Goosah

    Goosah
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    BeamNG Team

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    yes, but the kinematics of a walking balancing human... that's a tiny little challenge. I await your QWOP mod.

    edit: not meant as a burn, more of a challenge :p
     
    #10 Goosah, Apr 6, 2015
    Last edited: Apr 6, 2015
  11. SuperNoob05

    SuperNoob05
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    I wanted to buy a new monitor anyways.
     
  12. Atomix

    Atomix
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    Wait, how many million US$ did R* pay for the very advanced and sophisticated ragdoll mechanics for GTAIV again?

    To make a realisticly behaving human ragdoll is a very hard task, the team could make a whole new game about that, because it is just simply that hard to correctly simulate.
     
  13. Ghost187

    Ghost187
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    Euphoria from GTA?, a walking balancend NB human?
    yeah-right-24564.jpg
     
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