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Discussion in 'Content Creation' started by Kevin15673, Jan 2, 2018.

  1. Re:Z_IA

    Re:Z_IA
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    Hmmmm, looks like a syntax error in the jbeam at the start of the beams section. I’m pretty sure it’s because “beams”:[ needs to have a space so that it’s “beams”: [.

    I think that should solve it, if it doesn’t, let me know and I’ll try to find another solution!
     
  2. Kevin15673

    Kevin15673
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    #22 Kevin15673, Jan 3, 2018
    Last edited: Jan 23, 2018
  3. Re:Z_IA

    Re:Z_IA
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    Hmmm, I’m not sure what it could be then. I don’t have time right now, but I can take a look at the files some time tomorrow probably. I apologize for not being able to help right now.
     
  4. Kevin15673

    Kevin15673
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    #24 Kevin15673, Jan 3, 2018
    Last edited: Jan 23, 2018
  5. crashmaster

    crashmaster
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    just a quick tip, dont use subdivision if you make models for beamng, your model is more likely to have large amount of spikes if you use subdivision.
     
  6. Kevin15673

    Kevin15673
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    #26 Kevin15673, Jan 3, 2018
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  7. Danny Werewolf

    Danny Werewolf
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    May be wrong, but, I think you should focus on modelling the interior first, atleast the beginning parts, start with the jbeam, and once you have finished the exterior Jbeaming, try working out the interior jbeam, additions, etc.
     
  8. Kevin15673

    Kevin15673
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    #28 Kevin15673, Jan 3, 2018
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  9. Danny Werewolf

    Danny Werewolf
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    Okay, well, just take your time with the mod. Let's not have a Sonic 06 with a mod like this.

    (Off topic, but 06 is a good game...in a way...)
     
  10. Kevin15673

    Kevin15673
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    #30 Kevin15673, Jan 3, 2018
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  11. Dyghaun

    Dyghaun
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    im trying to learn blender so I can make some stuff too...
    but I took a look at some of the vanilla models and jbeams and read a lot in the wiki...

    basically the jbeam has got to be very low poly, but still follow the shape of the car.

    also, you need to set up a few special nodes that will be assigned to the camera. these need to be in a specific triangular shape I can't remember rn
    and others beams for suspension, moving parts, etc.

    there is a utility in the root game folder to open and edit jbeams.
    sadly however, I haven't found a plugin to import one back into blender...

    what I've seen other modders say is that you can't use the mesh as jbeam.

    sorry if you already knew all that...:rolleyes:
     
  12. Kevin15673

    Kevin15673
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    #32 Kevin15673, Jan 3, 2018
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  13. Brownzy03

    Brownzy03
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    Awesome!!! (I am completely clueless to anything and everything that has to do with modeling :/ but I'm here for moral support I guess!)
     
  14. Kevin15673

    Kevin15673
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    #34 Kevin15673, Jan 4, 2018
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  15. Sithhy™

    Sithhy™
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    I think you went a bit overboard with the triangles on the body o_O
     
  16. Kevin15673

    Kevin15673
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    #36 Kevin15673, Jan 4, 2018
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  17. workclock1©

    workclock1©
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    you don't have to model seats, you can take them from the moonhawk or barstow, like on the Eris Coucal.
     
  18. Kevin15673

    Kevin15673
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    #38 Kevin15673, Jan 4, 2018
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  19. workclock1©

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    Oh, i see. If you want to model the entire car yourself, go ahead, i guess it feels good knowing you modeled a car yourself without taking anything from the game.
     
  20. Kevin15673

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    #40 Kevin15673, Jan 4, 2018
    Last edited: Jan 23, 2018
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