WIP Beta released Canyon of speed 2.0 1.8

Drive fast and jump destroyed bridges to cross canyons!

  1. Occam's Razer

    Occam's Razer
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    As I said, it is an exaggerated example. I didn't mean the overall style as much as just a few modeled rocks or cliff columns here and there. After all, you can't do vertical or beyond with landscapes. I do agree that this is looking quite lovely, though.

    Edit, below: Just a personal test level. I was throwing some ideas at the wall to see what'd stick.
     
    #21 Occam's Razer, Jan 12, 2015
    Last edited: Jan 17, 2015
  2. JuiceProductions

    JuiceProductions
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    I honestly thought the first pic was the map. I was about to say.

    Good work though. look forward to having alot of fun on this map!
     
  3. MultiGamerClub

    MultiGamerClub
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    Reminds me of Trackmania Canyon..

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    What map is this :O?
     
  4. KiloHotel

    KiloHotel
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    Very nice work, looks excellent. Should definitely try and do some scary off road trails too.
     
  5. DoullPepper

    DoullPepper
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    BeamNG Team

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    Yes of course! I'm just working on that at this time!:D Consider my road like a speed track where there are some off road escape route to choice...

    My work will take more time right now because i have modelised my first level from to the east coast level (because I was a noob when I started it) and now I dont know how to do a clean folder to post it :(
    I have added al lot of shapes on my height map too well I think i must resume my level :confused:
     
  6. DoullPepper

    DoullPepper
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    For Aboroath a screen from terrain painter , dont forget to adjust color and teinte in GIMP for detail texture and macro texture because the diffuse texture colore them yet. Your detail and macro can be in black and white or just a little colorise.. screen32.jpg

    And for all First released coming soon! I have resolved all problems of files organisation for a clean zip..
     
  7. DoullPepper

    DoullPepper
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    Hi!

    I have a question,is there really no way to get through the terrain to make a tunnel? screen33.jpg screen32.jpg






    And secondly I have some texture bug with decals, there is a kind of flickering. what it may be due? screen34.jpg
     
  8. Plissken

    Plissken
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    Dig a trench in your heightmap, place a tunnel then a mountain mesh to cover it, pray for the textures to fit with the terrain's ones. Just like Black-Hills-A-desert-world-1-2-3

    Edit : another way ;)

    Maybe try to lower the "renderPriority" option of your decal road ? 1 is top priority.
     
  9. DoullPepper

    DoullPepper
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    Hello all!

    First released avalaible! :D
     
  10. NRacer

    NRacer
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    Hi!

    Thanks for the great map! Very nice made :)
     
  11. Tibi Seres

    Tibi Seres
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    PLease attach rar file :(
     
  12. vladmir poopin

    vladmir poopin
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    winrar will open 7z you have to select it as a option when u intall it i think

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    err. i think i may be corrupt

    gffgs.png
     
  13. DoullPepper

    DoullPepper
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    I have put a zip file for how want :)
     
  14. vladmir poopin

    vladmir poopin
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    why is the zip bigger?
     
  15. Aboroath

    Aboroath
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    Downloading now!:cool:

    Get some SERIOUS vertigo. Beautiful map.:cool:

    screenshot_00022.jpg
     
    #35 Aboroath, Feb 23, 2015
    Last edited: Feb 23, 2015
  16. DrivKan

    DrivKan
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    Thank you and congratulations for this suberbe map .
     
  17. DoullPepper

    DoullPepper
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    It is not the same compression than 7z
     
  18. Aboroath

    Aboroath
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    I had no issues what so ever downloading and playing with 7zip. It just rules.:cool: Congrats on a successful launch Doulpepper! It's awesome!
     
  19. redrobin

    redrobin
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    This map got me excited about Beam again. I played for 3 hours straight last night, I've never done that before.

    Best map.
     
  20. Tibi Seres

    Tibi Seres
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    Thank you very very very much :):)
     
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