WIP Beta released Canyon of speed 2.0 1.8

Drive fast and jump destroyed bridges to cross canyons!

  1. SilentWalrus

    SilentWalrus
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    Awesome map! love it :D and runs really smooth! good work! keep it up :)
     
  2. Aboroath

    Aboroath
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    I just completely deleted and re-installed this beautiful map without issue.
    screenshot_00000.jpg
     
  3. DoullPepper

    DoullPepper
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    Hi all!

    A lot of work on the vegetation! (textures and colors) and add alls good imposters for a nice distance vision... More various vegetation disposition and made not aleatoir. This is the definitive végétation.

    Work on wind : add wind on all vegetation meshes.

    New trees textures and imposters.

    Decals bugs corrected.

    Best shadows setting : best specular effect on roads and meshes detail shadows.

    Add some ambient sounds.

    And work now in collaboration with a friend on an awesome derby track in canyon of speed!

    version2_sceen1.jpg version2_sceen2.jpg version2_sceen3.jpg version2_sceen4.jpg version2_sceen5.jpg

    version2_sceen7.png version2_sceen6.png
     
  4. Aboroath

    Aboroath
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    3D vegetation looks nice! A separate track within a track???.....got the dust figured out I see.
     
  5. Svpracer

    Svpracer
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    does anyone else spawn 100ft in the air when first loading the map? Any idea on what I did wrong to cause this if it is a bug? (And sorry if I reposted a previous problem)
     
  6. DoullPepper

    DoullPepper
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    Hello all!

    Well.... Generally I like to take care of myself, but I try, I try more and more but I tear my hair!! :mad:


    I maked this mesh for the map problem3.jpeg problem4.jpeg (broken bridge for the first jump)

    My problem is : COLLISION !!!


    The first methode like that problem5.jpeg : I have a mesh for collision (Colmesh-1) and 3 meshes for near and distant vision (ind_bld_a800,300 etc.) OK? :eek:

    I select all and export like that : problem6.jpeg

    In game all vision is good , I replace material, no problem etc... This is the bridge with collision (in purple I think??) problem2.jpeg Is it good??? :eek:

    Well in game after, THERE IS NO COLLISION !!! Just that ! problem1.jpeg A phantom collision under???? :(

    I know there is probably something missing to make it work, but what? :confused: Because when I do this method, even with a simple mesh, it dont work..



    Well , second method with Jbeam export plugin for blender : with some simple meshes it work very good but with complex meshes like this mesh of broken bridge there is another phantom collision...
    Well, the thing is that the collision with bridge is very good but there is an another collision near??? very strange.. Why?
     
  7. MegaEssin

    MegaEssin
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    version2_sceen4.jpg

    By the looks of it you´ve gotten the groundmodel sorted out:D This is a great map, but with gravel and dirt roads added to the map, it will be brilliant.

    Thank you DoullPepper for your amazing work on this map:) can´t wait to see the updated version. Greetings from the (still:confused:) snow-covered Sweden.
     
  8. DoullPepper

    DoullPepper
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    :D Thanks I love snow mountains!! (Maybe a futur map)

    - - - Updated - - -



    Just to say.. I solved my problem of collision.. In blender positions and rotations of meshes must be to 0 0 0 .(for those interested)
     
  9. fairmontbrother

    fairmontbrother
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    This map looks madly insane, and I can't wait to give it a crack... however, after extracting the files into their necessary folders, my game keeps crashing with error messages stating it failed to load or something almost every file associated with this map. Any ideas on what the hell I did wrong?
     
  10. DoullPepper

    DoullPepper
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    Hello all!

    Some work!

    -Roads textures enhanced
    -Add a broken bridge

    version2_sceen19.jpg version2_sceen17.jpg version2_sceen18.jpg

    version2_sceen16.jpg version2_sceen15.jpg version2_sceen14.jpg

    But a lot of work before the next update :(.... ;)
     
  11. DeGa

    DeGa
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    Really great work, I love this map. The vegetation is really good, and the new models you're adding are stunning. Thanks for releasing and keep up the great work!
     
  12. Aboroath

    Aboroath
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    Wow.....the bridge and textures are very nice! The I-beams and support columns are particularly detailed, nice work.:cool:
     
  13. Needformc839

    Needformc839
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    Apr 19, 2014
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    Its not letting me get in the game. it is only a sip folder and then a art and some other things. Its showing up in the game but when i click it it just turns my screen grey. What can i do?
     
  14. animerules17

    animerules17
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    i heard you had to install it into the east cost usa folder
     
  15. 0110crazyman

    0110crazyman
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    I put this in my documents/BeamNG.Drive/mods but it still doesn't show up in my levels?
     
  16. Joeyfuller2000

    Joeyfuller2000
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  17. DoullPepper

    DoullPepper
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    Hi!

    I wanted to post a new version of canyon_of_speed but I have problems to upload it :( the file weighs 540 MB and the first tentative, I was forced to stop the PC after 4 hours of waiting.
    The second tentative I had an error message at the end of upload after 5 hours of waiting , the message said out of connection or a something like...
    And now when I test to upload, I feel it is more long... :(

    I think I'll try to upload another day... Sorry
     
  18. Goosah

    Goosah
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    Is there extra art stuff that you aren't using? Maybe the folder needs some spring cleaning :p
     
  19. Aboroath

    Aboroath
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    Downloading now! You may want to add the "V2" to the main download zip. Any chance to avoid confusion these days!

    EDIT: The unzip dumps everything into levels without it's own folder and won't allow anyone to play. I had to create
    my own "canyon_of_speed" folder under levels. I believe the zip should be packed up like "levels/canyon_of_speed?
     
    #139 Aboroath, May 2, 2015
    Last edited: May 2, 2015
  20. DoullPepper

    DoullPepper
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    I have done a fine clean well the new zip weigh 400 MB, I try to upload now


    Well..... :eek: Hummmm.... Ok 5 min -> 3% :S You have to be patient
     
    #140 DoullPepper, May 2, 2015
    Last edited: May 2, 2015
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