Hi all! A lot of work on the vegetation! (textures and colors) and add alls good imposters for a nice distance vision... More various vegetation disposition and made not aleatoir. This is the definitive végétation. Work on wind : add wind on all vegetation meshes. New trees textures and imposters. Decals bugs corrected. Best shadows setting : best specular effect on roads and meshes detail shadows. Add some ambient sounds. And work now in collaboration with a friend on an awesome derby track in canyon of speed!
does anyone else spawn 100ft in the air when first loading the map? Any idea on what I did wrong to cause this if it is a bug? (And sorry if I reposted a previous problem)
Hello all! Well.... Generally I like to take care of myself, but I try, I try more and more but I tear my hair!! I maked this mesh for the map (broken bridge for the first jump) My problem is : COLLISION !!! The first methode like that : I have a mesh for collision (Colmesh-1) and 3 meshes for near and distant vision (ind_bld_a800,300 etc.) OK? I select all and export like that : In game all vision is good , I replace material, no problem etc... This is the bridge with collision (in purple I think??) Is it good??? Well in game after, THERE IS NO COLLISION !!! Just that ! A phantom collision under???? I know there is probably something missing to make it work, but what? Because when I do this method, even with a simple mesh, it dont work.. Well , second method with Jbeam export plugin for blender : with some simple meshes it work very good but with complex meshes like this mesh of broken bridge there is another phantom collision... Well, the thing is that the collision with bridge is very good but there is an another collision near??? very strange.. Why?
By the looks of it you´ve gotten the groundmodel sorted out This is a great map, but with gravel and dirt roads added to the map, it will be brilliant. Thank you DoullPepper for your amazing work on this map can´t wait to see the updated version. Greetings from the (still) snow-covered Sweden.
Thanks I love snow mountains!! (Maybe a futur map) - - - Updated - - - Just to say.. I solved my problem of collision.. In blender positions and rotations of meshes must be to 0 0 0 .(for those interested)
This map looks madly insane, and I can't wait to give it a crack... however, after extracting the files into their necessary folders, my game keeps crashing with error messages stating it failed to load or something almost every file associated with this map. Any ideas on what the hell I did wrong?
Hello all! Some work! -Roads textures enhanced -Add a broken bridge But a lot of work before the next update ....
Really great work, I love this map. The vegetation is really good, and the new models you're adding are stunning. Thanks for releasing and keep up the great work!
Wow.....the bridge and textures are very nice! The I-beams and support columns are particularly detailed, nice work.
Its not letting me get in the game. it is only a sip folder and then a art and some other things. Its showing up in the game but when i click it it just turns my screen grey. What can i do?
Hi! I wanted to post a new version of canyon_of_speed but I have problems to upload it the file weighs 540 MB and the first tentative, I was forced to stop the PC after 4 hours of waiting. The second tentative I had an error message at the end of upload after 5 hours of waiting , the message said out of connection or a something like... And now when I test to upload, I feel it is more long... I think I'll try to upload another day... Sorry
Downloading now! You may want to add the "V2" to the main download zip. Any chance to avoid confusion these days! EDIT: The unzip dumps everything into levels without it's own folder and won't allow anyone to play. I had to create my own "canyon_of_speed" folder under levels. I believe the zip should be packed up like "levels/canyon_of_speed?
I have done a fine clean well the new zip weigh 400 MB, I try to upload now Well..... Hummmm.... Ok 5 min -> 3% :S You have to be patient