WIP Beta released Car Jump Arena 2024 [Version 2404] [PAID]

Discussion in 'Terrains, Levels, Maps' started by MysteryManGER, Jan 20, 2023.

  1. MysteryManGER

    MysteryManGER
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    Joined:
    May 25, 2016
    Messages:
    651
    Current Map-Version: 2404 (Thread updated: 01.04.2024)


    MysteryManGER proudly presents:

    Car Jump Arena 2024

    Hey everybody,

    I am working on this map since october 2022.

    It's a sequel to the first „Car Jump Arena“ map released back in 2016. This map is completely made from scratch and exclusive for BeamNG.Drive. No conversion from another game and no remaster of the old map.

    map1.jpg map2.jpg map3.jpg map4.jpg



    Map informations:

    • Location: It belongs to the fictional "Beamhausen" district in germany and it is located directly by the sea. Surrounded by beach, farms and forests.
    • The map itself is an open world. You can reach all attractions and places by public roads or walking paths. The possibilities are endless. Go where you want, do what you want!
    • Almost every building can be entered in walk mode. The garages, the hotel, the television tower, every grandstand, the stadium, camera towers, windmills...etc.


    Technical features:

    • map size: 2048 x 2048
    • 38 spawn points (more to come)
    • 550+ custom static objects, buildings, props... with LOD and collision meshes
    • animated objects, such as animated doors, windmills, funfair rides, helicopters, LED lights, etc.
    • PBR textures (most)


    Map features:

    Car games and attractions related to cars:
    • "Car Jump Ramp": Like a ski jump – but designed for cars.
    ramp1.jpg ramp2.jpg

    • "High Striker": A 220m high tower awaits you and your car. Accelerate and try to get as high as possible.
    highstriker.jpg
    • "Rail Master": Try to keep your balance on the rail as much as possible. Maybe you can make it to the other side! You can play this car game in two ways: first by total distance in meters (distance is displayed at the top left) - or by points. There are 9 fields under the rail. For every field you pass, the points double. When you fall off the rail, you get the points of the field you landed in (the points are shown in the top left).
    railmaster.jpg
    • "Climb Master": Try to go as far up the incline as possible without first gaining speed. The numbers show the gradient in percent. It's not about speed, but about traction, engine power and gear ratio. Can you make it to the top?
    climb_master.jpg
    • "Stage Climber": Here you have to try to climb as many stairs as possible. The first step is 5cm high. After each step it increases by one cm up to a height of 170cm. This game is divided into four stages. Can you make it to the top?
    stage_climber.jpg
    • "Stone Skipping": Speed up and try to drive as far as possible on the surface of the water before your car sinks.
    stoneskipping.jpg
    • "Long Jump": Should be self explanatory.
    longjump.jpg
    • "Roof Slider": Try to slide as far as possible on your cars roof
    roofslider1.jpg roofslider2.jpg
    • "SkyDome Adventure World": Your car and a big glass sphere. Sounds like fun. Woohoo!
    glass_sphere.jpg
    • "Roll Over Contest": Drive down a short slope, choose one of the two ramps and try to roll over your car as many times as possible. That's what the audience wants to see there! Don't get dizzy!
    rollover.jpg
    • "Bobsleighing": Throw your car into the ice channel and try to get down safely!
    bobsleight1.jpg bobsleight2.jpg
    • "Carkour": Once a year, the "Carkour Masters" takes place in the large Beamhausen Stadium . There are four stages - from easy to very difficult. It consists of various jumps, loops, balancing acts and descending walls. Can you reach the top of the stadium and call yourself a true "Carkour Master"? It's not about speed, it's about reaching the end.
    carkour1.jpg carkour2.jpg
    • "Sea Gull Flying Days": How far can your car fly? Can you reach the end of 1500m?
    seagull1.jpg seagull2.jpg
    • "Tower Diving": Jump from the 50 meter tower and try to collect as many points as possible.
    towerdiving.jpg
    • "Particle accelerator": With a diameter of approx. 6 kilometers and a circumference of almost 18 kilometers, the particle accelerator is ideal for testing the top speed or maximum range of your car. An ambient temperature of -30°C ensures that the motor does not overheat. There is currently no entrance from the outside, but you can spawn directly into the tunnel via the spawn point. The details on the tunnel walls have no collision. This isn't a mistake, it's intentional so that you can drive along the walls if you want.
    particle.jpg
    Points of Interest:
    • "The Pier": Enjoy a day by the sea and explore the pier. Here you can have a delicious meal, enjoy the atmosphere and take beautiful pictures.
    pier1.jpg pier2.jpg
    • "The Television Tower": Visit the television tower and enjoy the world from above. From the upper platforms you have a wonderful view over the arena and Beamhausen. If you want more action, you can try driving your car up the tower via the maintenance shaft.
    tvtower2.jpg tvtower.jpg
    • "The Park": Behind the television tower is the Olympic Park. Here you can unwind and watch the pedal boats on the lake. Or you can grab your dog and take him for a walk around the lake.
    park.jpg
    • "The Visitor and Informations Center": Here you can get a lot of useful information about this map. You can also see who designed the garages.
    visitorcenter1.jpg visitorcenter2.jpg
    • "Parking Lots": There are a total of three larger parking spaces. Two are near the beach and one is around the stadium. Park your car there if you want to explore the attractions on foot. Or grab a racing car and try to drift between the grass verges and lamps.
    parking_lot.jpg
    • "Rock-Wars-Festival": DJ Axcess and the mashup community present the “Rock Wars Festival”. You can party here! There is also appropriate lighting at night! Note: The music is not directly integrated into the map for copyright reasons. But you can download it directly from the official Rock Wars website. A download link (QR code) and instructions on how to get the music into the game are available on the map right at the entrance to the festival.
    rockwars.jpg
    • "Beam Southern Hotel": You have to be able to sleep somewhere after a tiring day at the arena. Lie by the pool, grab a cocktail and something delicious to eat and end the day relaxing. By the way... there are watches in the hotel lobby that allow you to change the time of day.
    hotel.jpg
    • "The German Highway (Autobahn)": The highway runs in a ring around the entire map. This is the quickest way to reach all attractions and POIs by car, easily and stress-free.
    autobahn.jpg bridge.jpg
    • And much, much more! Explore snack bars, merchandising stands, a funfair, wind turbines, garages, camera towers, funny sponsors, podium including trophies and confetti, watch the night sky and wait for shooting stars... and go in search of numerous Easter Eggs!
    funfair1.jpg funfair2.jpg garages.jpg tunnel1.jpg tunnel2.jpg


    Known issues & bugs:


    - You need at least the game version 0.31 to run this map properly. It may also run on lower versions, but I make no guarantees about that! Try at your own risk!

    - If you have the problem that the sun reflection flashes on glass surfaces - or you have poor performance with active night lights, then set the "Shader Quality" to "Low".



    Updates:

    Update April 2024 (v2404):

    Bugfixes:
    • A few floating trees have been removed.
    New Content:
    • added new car game "Stage Climber". Here you have to try to climb as many stairs as possible. The first step is 5cm high. After each step it increases by one cm up to a height of 170cm. This game is divided into four stages. Can you make it to the top?
    • Progress on the television tower. The entrance to the tower and restaurant has been added. It is now possible to go up and down again via an elevator (in walking mode). I also started designing the platforms and added a staircase to the outside platform. The railing of the outside platform was also redesigned.
    • Progress at the park. The lake has been completely redesigned and a running path around the lake has been added. There are also pedal boats on the water and pretty flowers around the park.
    • added 4 new spawnpoints.
    • added 4 new sponsors.
    • added various LOD & collision meshes.
    • a little spruced up here and there!

    Update March 2024 (v2403):

    Bugfixes:
    • water reflections have been removed due to performance issues. This change also fixes the "sun flashing" issues on glass surfaces (thanks Car_Killer).
    New Content:
    • added new car game "Climb Master". Try to go as far up the incline as possible without first gaining speed. The numbers show the gradient in percent. It's not about speed, but about traction, engine power and gear ratio. Can you make it to the top?
    • Night sky redesigned. The standard night sky has been completely revised. The resolution was quadrupled per cubemap (2048x2048) and the moon and constellations were added. If you watch the sky carefully you might even be able to see shooting stars.
    • added 2 new spawnpoints.
    • added 4 new garages. Ashmaker000, CJA Tuning, Stig #66, UIAC Mechaniker
    • added a new sponsor (Blöde) Idea: Christian Gutsch
    • added a new food trailer: V3 - Vronis Vegane Variationen
    • Revised terrain northwest of the bridge.
    • added various LOD & collision meshes.
    • a little spruced up here and there!

    Update February 2024 (v2402):

    Bugfixes:
    • a few floating trees have been removed.
    • removed some "decal"-related bugs. Thanks to the beta testers.
    New Content:
    • added new car game "Rail Master". Try to keep your balance on the rail as much as possible. Maybe you can make it to the other side! You can play this car game in two ways: first by total distance in meters (distance is displayed at the top left) - or by points. There are 9 fields under the rail. For every field you pass, the points double. When you fall off the rail, you get the points of the field you landed in (the points are shown in the top left).
    • added a new spawnpoint.
    • added a new sponsor (Niveau)
    • added 3 new pavilion colors: green, red and black
    • A little spruced up here and there!

    Update January 2024 (v2401):

    Bugfixes:
    • a problem with the mountains in the map background has been fixed.
    New Content:
    • the map has been renamed "Car Jump Arena 2024" to better distinguish it from the (soon to be released) free version "Car Jump Arena 2023".
    • added a new spawnpoint.
    • added a new garage: "Edge Motorsports"
    • new feature: Watches can be found in certain places. Stand underneath it in walking mode and press the SPACEBAR to change the time of day. For now you can only find it on the left behind the entrance to the "Rock Wars Festival" and the hotel lobby. In the future you will be able to find the watches in other places.
    • Fairground started: The following rides are included so far: Break Dancer, XXL swing and the Ferris wheel. This part of the map is just a concept for now to show you what to expect. The rides have no collision and no LOD meshes yet. Please note that.
    • Rock-Wars-Festival expanded: With the kind permission of DJ Axcess and Rock-Wars.de I was allowed to include three selected music tracks from the album. There are also suitable lighting effects (at night).
    • Pier update: The base of the Ferris wheel has been designed.
    • A little spruced up here and there!

    Update December 2023 (v2312):

    Bugfixes:
    • added missing texture layers (Ambient Occlusion, Metallic, Normal & Rough) to garage designs.
    New Content:
    • added 2 new spawnpoints.
    • added new car game “Tower Diving”. The elevator to the top is still missing, but the minigame is already playable.
    • added new car game "Particle Accelerator".
    • Rock-Wars-Festival: In friendly cooperation with "Rock-Wars.de" and "DJ Axcess" a festival area was built behind the "Roof Slider" starting point. In the future there will be a main stage and two smaller tents in which selected music tracks from the two albums can be heard. Of course, the right lighting won't be missing either!
    • added 3 new garages: "L/I's Cosmic Motorsports", "Szynski Race Team" and „Tom B. Morrissey“
    • added 2 new food stands: “Rock Schnitzel” (Rock-Wars.deexclusive) and “Churros” (Pier exclusive)
    • Pier update: Various details and a railing have been added. The outbuilding began to be designed.
    • added tunnel lighting to the Roof Slider event.
    • a little spruced up here and there!

    Update November 2023 (v2311):

    Bugfixes:
    • a few floating trees have been removed.
    New Content:
    • added 3 new spawnpoints.
    • new car game. "Seagull" presents the "Seagull Flying Days". How far can your car fly? Can you reach the end of 1500m?
    • added hot air balloons.
    • the tunnel was expanded. Pillars, emergency exits and road markings have been added.
    • added various new traffic signs.
    • working starting lights for car games have been added.
    • added parking lot lighting.
    • 2 sponsors received a second design (Froglex (green) & Sea Gull (white))
    • the scale of the seating outside the pier was adjusted and a railing was added.
    • added a second entrance to Paddock P3 (Roofslider Contest).
    • a little spruced up here and there!

    Update October 2023 (v2310):

    Bugfixes:
    • an invisible wall at the end of the „Bobsleigh“ has been removed.
    • Fixed "No Texture" error.
    New Content:
    • added 4 new spawnpoints.
    • added new garage designs and put the second row of garages into operation.
    • improvements to the helicopter and the transport container.
    • the highway has been improved. Signs, guard rails and protective walls have been added.
    • added 1 new drinking stand („Bierfranzl“)
    • added 4 detailed merchandising stands (davidinark, Neilogical, MysteryManGer & Rhenox Gaming)
    • added 3 new sponsors (Immobile, Holy Moly & Mike)
    • added the „Little Rock‘n‘Rollover Inn“ behind the rollover-contest.
    • the interior of the stadium has been improved.
    • the “CJA - Visitor & Information Center” opens its doors. Here you'll find useful information about the map, update notes and contributing garage artists.
    • a little spruced up here and there!


    Credits:

    • Ground-textures, asphalt-textures, asphalt-markings, vegetation and trees (except the "far terrain" lowpoly-trees), rocks, clouds – official BeamNG-content
    • Garage-Designs (in alphabetical order of the teamname)
    1. 23 Terrabytes (23 Terrabytes)
    2. Ashmaker 000 (MysteryManGER)
    3. Ananel Garage (Ananel81)
    4. BeautifulOB (Shadows)
    5. Blades Customs (Xavien Konig)
    6. Burnside (bussin.buses)
    7. Butch13 (butch81385)
    8. Camodo Gaming (Shadows)
    9. Charge Customs (charge_1)
    10. CJA Tuning (EUDM fanboy)
    11. Crashboompunk (Agent_Y & Felipe Maciel)
    12. Custom Customs (bussin.buses)
    13. davidinark (davidinark)
    14. Demolition Republic (Demolition Republic)
    15. Diesel Duster (DieselDuster)
    16. DRIFTX Racing Team (DRIFTX0956)
    17. Edge Motorsports (tedge2007)
    18. Exotic Sports Car Jump Devision (XoticVR)
    19. FPU (coolcarguy#1)
    20. Indigo (XoticVR)
    21. Joob Performance (Joobles)
    22. JowoHD (JowoHD)
    23. K-Club (Fonnie Faxbear)
    24. L/I Cosmic Motorsports (L/I)
    25. Lama GmbH (Lahama_LP)
    26. Mile High Racing Team (lumbud84)
    27. Mystery Motorsports (MysteryManGER)
    28. Neilogical (Shadows)
    29. Palmero Racing (jezz@)
    30. Rush Fur (Hasservern)
    31. Shados Customs (Shadows)
    32. Spealer (Spencer Johnson)
    33. SpyCakes (Shadows)
    34. Stig #66 (MysteryManGER)
    35. SzynSki Race Team (qaqa2)
    36. SSR Garage (SSRG)
    37. Street Machines (bussin.buses)
    38. SubRosa (ghost_cauli)
    39. Technomax (Techno MAX)
    40. Tom B. Morrissey (MysteryManGER)
    41. Toy Building Block Motorsports (Agent_Y)
    42. UIAC Mechaniker (Bergschnee5)
    43. Vinswie Motorsports (VinsWie)
    44. Volitalia (ghost_cauli)
    • Sound effects: copyright free samples from soundcloud.com
    • Rock Wars Festival: Christian Gutsch (DJ Axcess) (logos, covers)
    • Rock Wars Festival music (in alphabetical order):
    • Christian Gutsch (DJ Axcess) - Started You Must Get This Faster Starship
    • DJ SeVe - Jealous Mama
    • Robin Skouteris - Whole Lotta Rockin' Beats
    • Level-Design, meshes, animations and textures (except the ones mentioned above): MysteryManGER
    • Beta-Test (in alphabetical order): Ananel81, foxvnop45, Shadows, XoticVR
    • Special thanks to (in alphabetical order): Car_Killer, DaddelZeit, Neilogical, Spencer Johnson, synsol, tdev – and of course the whole BeamNG GmbH for creating such a great game


    Videos:

    Videos:


    official Release Trailer


    by Neilogical


    by Camodo Gaming



    by Demolition Republic


    by Beautiful OB



    by Spealer


    by davidinark


    by Charge Up


    by Bentonchiez


    by Kieranisplaying



    by LPN05 (german)


    by Paluten (german)


    by Paluten (german)


    by Ananel81 (french)


    Download Early Access:

    >> GumRoad <<

    My Youtube-Channel (please subscribe): https://www.youtube.com/channel/UCNQm5hKfXdwCWYO9sHub0ww

    Please note that the map is a work in progress and that the images/videos may not reflect the final result.

    MysteryManGER
     
    #1 MysteryManGER, Jan 20, 2023
    Last edited: Apr 5, 2024
    • Like Like x 83
    • Agree Agree x 4
    • Staff Pick Staff Pick x 2
  2. kwai38

    kwai38
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    The most downloaded mod (literally) returns
     
    • Agree Agree x 22
    • Like Like x 5
  3. Spencer Johnson

    Spencer Johnson
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    So glad you are working on the worthy sequel!

    For a suggestion, it could be cool to experiment with adding a car stunt arena like you had in the first one (except not underground)
     
    • Agree Agree x 14
  4. Drummerboy189

    Drummerboy189
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    is there any release date yet?
     
    • Like Like x 3
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I used to spawn props at the end of the ramp so cars can crash into them before jumping off, but they would usually fall over due to the surface being uneven. Could you somehow make it so they can stay straight if possible?
     
    • Agree Agree x 5
  6. SteveO

    SteveO
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    The original jump arena is probably one of the most recognized map mods that is instantly associated with BeamNG. I am excited to see this update, and surprised how well the old version has held up over the years.

    Neilogical must be HYPED for this considering how much of a staple this map has become on his BeamNG content.
     
    #6 SteveO, Jan 21, 2023
    Last edited: Jan 21, 2023
    • Agree Agree x 9
  7. MysteryManGER

    MysteryManGER
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    I thought about that too...it will definitely be shortlisted.

    Like a real ski jump ramp, the take-off incline is about 10 degrees. If it were straight then the cars wouldn't have a proper trajectory and the landing would be very hard.
     

    Attached Files:

    • cja23_ramp.jpg
    • Like Like x 10
  8. DiRF

    DiRF
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    [jaw drops]

    Eagerly awaiting this; looks amazing! Love the original map soooo, so much.
     
    • Agree Agree x 2
  9. Bot_imppa

    Bot_imppa
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    wow l wait mod
     
  10. Wreck

    Wreck
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    Hello, amazing progress and hard work!
    Just a few ideas and sketches that might help you in your work.
    - Ramp barrel for coups
    - Several ramps with different jump angles (for example 20°, 30°, 45° and so on)
    - Make the water flow strong and add a tape measure to measure which car can travel the maximum distance against the current of the river.
    - Ramp dead loop
    - Backflip ramp (half loop, which car will jump the farthest back)
    - Ramp for driving on two side wheels
    - Ramps with different surfaces (sand, ice, stones, etc., although there is such a ramp in the standard map)
    - Ramp, the angle that would gradually change when the car drives its wheels down to such a ramp when the car will go upside down.

    This is just what I could remember and maybe based on this you will come up with something new. (If something is not clear, I can explain any ramp to you or show you a similar ramp)
     
    • Like Like x 3
  11. Blue Bird Gaming

    Blue Bird Gaming
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    Nice to see what might possibly be beam’s most legendary map getting remastered
     
    • Agree Agree x 3
  12. LolAero

    LolAero
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    Is it gonna have AI traffic ?
     
    #12 LolAero, Jan 22, 2023
    Last edited: Jan 22, 2023
  13. MysteryManGER

    MysteryManGER
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    Updated the first post with a Q&A section.

    ...and a WIP-picture of the upcoming highway :)
    CJA2023_15.jpg
     
    • Like Like x 10
  14. Drummerboy189

    Drummerboy189
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    MysteryManGER. i cannot wait for it to arrive in repo when its finally done
     
    • Agree Agree x 1
  15. Spencer Johnson

    Spencer Johnson
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    Oh thats going to be REALLY fun!
     
    • Agree Agree x 3
  16. Nazu

    Nazu
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    nice :)
     
  17. Ayca

    Ayca
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    This looks great! Looking forward to trying out the ramp! :)
     
  18. Diederik2006

    Diederik2006
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    72
    Could you add a downhill slope (like the bridge on the 2016 car jump arena) with a rollover ramp?
     
  19. Andryusha

    Andryusha
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    655
    Highway? Woah that's nice
     
    • Agree Agree x 1
  20. DerNiloy

    DerNiloy
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    162
    That's... awesome.
    Can't wait to drive on it!
     
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