Hi MisteryManGER, I have just bought your map and it is awesome! I loved the original one too and used it countless hours. I have one question though: is it possible to tweak the helicopter teleporter so that it won't reset the car and instead teleport the car with the existing demage to the top? Greetings
Early Access poichased. [edit] I imagine the Evel Knievel notation was meant to pop up when someone jumps through the bridge towers via a car and ramp, not some damned fool flying through them in a Cessplane
Looking very nice, just one little thing you could still improve, the reference point for the meter distance is a bit off:
i would buy the map if I could use apple pay, or im just going to get kill by my mom for using my debit card
Hey Golf-6r8. Thank you very much. When I started making this map, I had to make a decision. Either I place a mountain directly behind the ramp (like in the first map), with the possibility of getting back up through a tunnel - or I leave the mountain out...and you have a wonderful view to the rear . Ultimately I chose option 2, simply because I personally liked it better... and I didn't want a direct copy of the first map. Thats the reason why I created this helicopter transport system. There is indeed a possibility to teleport the car with its damage to the top. BUT ... your rotation and speed would also be teleported to the top. I had a few issues with this, but i promise I'll have another look at this. Maybe I can place two containers at the bottom...one with the current teleport trigger...and one to teleport also the damage, rotation and speed. Just give me some time... Hey DiRF ... yes...nice find. Hey Bauer33333 ... I know that this isn't 100% exact...but I had to place the meter signs a little bit more to the exit...because the exits are all close together. Especially with the two exits above...they are so close together that there would be a 300 meter sign right after the driveway.
Hello, I plan to buy the Supporters Edition. However, I don't want to purchase it from my computer for personal reasons. If I buy the map on Gumroad, will it automatically download? Or will it be in a tab on my account so I can download it later?
This is a BIG moment in beamng for me.... Edit: Amazing, Amazing, AMAZING!!! i am so happy for buying this! very well done map, @MysteryManGER ! also, a question, what do these changing signs mean? like if you land on the asphalt, they go green, if you land of come to a stop on sand, they turn yellow, and if you end up on water, they'll turn red, what does that mean? also, very very cool technology, how did make the changing color signs do that? they have sensors or something?
@MysteryManGER i just thought of a good idea for the car jump arena. - having a port for ships to deliver cars for competiters from all over the world. -also the helicopter on the ground needs landing gear otherwise keep up the good work, i bought it the day it came out and gave extra money
I don't think that it will automatically download. But I'm not sure...maybe someone that already bought the map can help you with that. Thanks DieselDuster "Yellow" means "Caution" ...so that the other jumpers know that a car is still inside the landing zone. "Red" means an interruption. No one is allowed to jump until the car is recovered from the pool. Because it is too dangerous for the marshals recovering the car and the driver. Like a Formula 1 or NASCAR race. This is all done with LUA triggers. If you want to have a deeper look into how its done, open the map editor with F11 and have look at the "Startlights & Flags" group. Thank you okokokokfinefinefine. The helicopter isn't finished yet...will be done with the next updates A port sounds nice...but let me finish the other "work in progress" stuff first
Yeah I tried to stretch the current one and it got really bumpy so if you can have one going to space that would be cool
thanks for the information! also, i thought the cars are remote controlled, isnt it too dangerous for real humans to jump like that in cars? Edit:
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Container Update... The doors open and close automatically! 8K screenshot quality. Work in progress! --- Post updated --- I've given it some thought. The idea sounds really exciting! Drive the car vertically upwards until you reach space. BUT: The problem is the floating point! Space begins at an altitude of around 100km. The ISS hovers at an altitude of 400km. The BeamNG engine starts to display errors from around 30km away from the zero point. Cars and meshes start shaking. The further you move away from the origin point (0/0/0), the more errors appear. For more informations about floating point...give this map a try! https://www.beamng.com/threads/land-of-sands-270-000-sq-km-map.92208/
For the top of the ramp, it would be nice if there's a sign on the walkable side like "Danger Fall risk" (if isn't added yet).