WIP Beta released Car Jump Arena BETA 4 Version 1702

Jump! Flip! Speeding! Crashing cars!

  1. MysteryManGER

    MysteryManGER
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    Hey!

    At the moment I am working on the pitlane and the way back up to the ramp.

    After you've jumped...you take the way to the right...through the tunnels and the cave...over the bridge...to the roundabout...through the pitlane...and from there to the tunnel back to the top of the ramp. About 9km distance ;) maybe i'll show you a video later
     
    #241 MysteryManGER, Nov 23, 2016
    Last edited: Nov 24, 2016
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  2. MysteryManGER

    MysteryManGER
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    Sneak peek pitlane preview... ;)
     

    Attached Files:

    • screenshot_00011.png
  3. MysteryManGER

    MysteryManGER
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    New olympic game in BETA3: High Striker! :D



    What do you think?
     
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  4. Cory5503

    Cory5503
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    It's...it's...it's amazing! #Rollcageneeded
     
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  5. MysteryManGER

    MysteryManGER
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    Give me some suggestions for more olympic games!

    The next thing I've planned is some kind of "freestyle-area" with some jumps, flips, a halfpipe, tubes...and so on. But I need some more ideas. The idea from the basketball map is very nice...but I don't want to steal this idea.

    Maybe playing darts with cars. A few ramps and a large dartboard with scores...

    ...I don't know...waiting for your suggestions ;)
     
  6. Blood-PawWerewolf

    Blood-PawWerewolf
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    The long jump. With ramps. Big ramps.
     
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  7. Cory5503

    Cory5503
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    A downforce competition where there is a very hilly, but smooth path and see if the cars can stay on the path or fall off.
     
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  8. MysteryManGER

    MysteryManGER
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    This probably would kill the driver ;) There should be a chance for him getting away ;) Maybe I will add some optional ramps that could be activated in the map editor.
     
  9. j2305432

    j2305432
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    Just add a classic loop, shouldnt be missing at any stunt map!

    EDIT: also maybe some kind of U-ramp? (skateboarding is now olympic sport anyway) ;)
     
    #249 j2305432, Nov 27, 2016
    Last edited: Nov 27, 2016
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  10. Cool Username

    Cool Username
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    Hurdles! Just line up a bunch of little jumps in a row.

    Wait, no, I have a better idea.

    BOBSLED TRACK
     
  11. MysteryManGER

    MysteryManGER
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    ...awesome idea mate! :) Hope I can assign ice-material to static objects...
    --- Post updated ---
    Measurement-system of the "High Striker". The tower is exactly 100 metres (328 feet) high!
     

    Attached Files:

    • screenshot_00012.png
    • screenshot_00013.png
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  12. Sagarci

    Sagarci
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  13. MysteryManGER

    MysteryManGER
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    Pitlane progress... :)
     

    Attached Files:

    • screenshot_00014.png
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  14. BowlerHatJack

    BowlerHatJack
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    It's like an gift that keeps on giving.
    Meh idea that you were talking about but to be fair doesn't the "high striker" also seem like an death trap? Survivable yes with the right built car but you are basically going straight up 100ish meters and then falling straight down again.
     
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  15. MysteryManGER

    MysteryManGER
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    I design it that the driver can survive it. You are right...you go straight up 100 metres and you are falling down...but if you hit the ramp at the right angle...your car take the ramp back down to the straight without getting your roof damaged. It's a little bit rough...but the driver will survive. I also thought about adding a fence to the left and the right of "High Striker"...but I think this would be boring...because there's no risk of falling of the ramp...
     
  16. MysteryManGER

    MysteryManGER
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    My plans for the december release (BETA 3):

    - High Striker:
    • finish the textures and the mesh
    • create collision and LOD-meshes
    • connect the startline with the roads beside the huge ramp
    - Pitlane:
    • finish the basic mesh
    • maybe add some details (don't know if I have the time to realize it 100% in BETA3)
    • create a collision mesh
    - Tunnel to the top of the ramp:
    • connect the pitlane-exit through a tunnel to the ramp
    • create a collision mesh
    - Misc.:
    • convert all meshes to the new DAE-format I used in BETA2 R2 instead of using different DAEs and a *.CS file
    • add some streetlights
    • surprise, surprise ;)
     
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  17. MysteryManGER

    MysteryManGER
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    No words...just pictures! :)
     

    Attached Files:

    • screenshot_00014.jpg
    • screenshot_00015.jpg
    • screenshot_00016.jpg
    • screenshot_00017.jpg
    • screenshot_00018.jpg
  18. MysteryManGER

    MysteryManGER
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    Let's get ready to rumble! ;)
     

    Attached Files:

    • screenshot_00019.jpg
    • screenshot_00020.jpg
    • screenshot_00021.jpg
    • screenshot_00022.jpg
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  19. Cory5503

    Cory5503
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    Suggestion: Tool boxes, machines, tires, body panels, rollcages, etc. in the pit garages?
     
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  20. MysteryManGER

    MysteryManGER
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    Details will come later...not in the next release. But I thought about giving you a chance to create your own garage. Like the ad-signs...I can upload the texture-templates of one garage...and you can design them the way you want. Who is interested? I'll send the templates via PM.

    Rules:

    - no real brands

    ...thats all!

    There are 20 garages which have to be designed. A1 - A10 (right lane) and B1 - B10 (left lane).

    Let me know if you are interested...otherwise i'll create them for myself! :)
     
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