The gravity feels light because in game, you dont feel any of the G-forces acting on the car. In real life, you can feel G-forces. A pothole in BeamNG might not feel like much, but in real life, some of the bigger ones can throw you around inside the car pretty easily. Take, for example, resetting a car. Sometimes cars get reset a couple feet in the air. In BeamNG, the drop seems tame, but IRL, your back would probably be hurting from that, depending on the suspension on your car. And if you think a big truck is too heavy to be thrown around like a toy, I beg you to watch this One of the tests involves a truck hitting a concrete wall at 60mph with a 15deg angle of impact in a 50,000lb truck. The trucks in BeamNG typically weigh only 15,000-30,000 because they are unloaded. Watch in the video how much the truck goes into the air.
The truck being in an accident itself I have no issues, but if a 2000 lb car can flip and barrel roll a 15-20k lbs truck I think there's an issue XD my dads been a truck driver for 15+ yrs and I know loaded vs unloaded is major. Truck vs self I have no issue, it just seems odd that a 1 tin car can absolutely destroy a 7+ ton semi
The video you linked was titled "High Speed Crashes." Who knows how fast that car was going? You can't tell because the speedometer was off the end of the scale. Find a video in real life of a car hitting the side of an unladen semi at such absurd speeds and I'm sure the results would be much the same. A video of the same crash with the 200BX traveling at a much more realistic speed of 100km/h will be done publishing in an hour and a half.
This is probably the most valid point in this thread... While the car is light, when it is going at these speeds, it would do some serious damage to a truck... even punting it across the highway as seen here. Honestly, I have more of a problem with the fact that the truck rolled over and somehow didn't crush the box on the back. Heck, the impact and change of direction alone should have ripped it to shreds. A big factor that had to go with that car as well was the fact that it looked like it was some sort of modified dragster. This means it might have a roll cage in it as well which would GREATLY increase the structural integrity of the car. No longer does the car crush to dissipate energy, but, like hitting something with a hammer, there is no crushing and all the energy is dissipated over a very short period of time. This also has a huge impact on the truck. Its like getting hit with a pool ball rather then a tomato... weird comparison I know, but it does make sense.
True, the car was going fast but the fact that it hit the truck and the truck bounced on the second touchdown is the issue XD it almost pulled a full 360 lol and yes, the bed should have been destroyed Also I looked back and it looks like the car was going about 100-120mph at point of impact assuming it went in intervals of 10 from 10, 20, 30, etc
There's also the fact that the car was a 200BX, a car low enough to slide under the truck like a wedge, lifting it off the ground. With enough speed, it could easily flip the truck over. The truck only bounced when it landed on its wheels, and even then it was only the lightweight rear of the truck. The front didn't bounce at all, which is where the weight is. Bouncy tires attached to bouncy leaf springs attached to an unladen truck falling from several feet in the air... will bounce. Go figure. In regards to how fast the car was going, that clip is an excellent demonstration of how wheel speedometers become decidedly less accurate when the wheels are not moving, such as when the vehicle is sliding sideways with the handbrake applied. --- Post updated --- Video's done. As you can see, when hit by the same make of car traveling at 100km/h instead of 4 billion, the truck only moves a few feet.