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Discussion in 'Terrains, Levels, Maps' started by krallopian, Jan 29, 2019.
I plan on releasing it yes. Currently no date though =)
. . . other than, by jan 1st 2020 =)
I've so proud of you for putting so much effort into this amazing mod!
I'm sorry to say that I'm breaking my promise to release by the end of the year. I spent a very long time designing the ai roads to work with the old ai pathing techniques and nuances, I wrote the lua code to work in a way that is so outdated - thanks to the awesome flowgraph editor - and after spending so much time on custom lighting which no longer works due to the updated lighting system, I've got too much to do to get it back to where it was in June, let alone finish it up. Between work and Christmas, I don't have the time I anticipated I would to get it out.
Dipping through the thread to reminisce about the development I was again taken aback by the amount of positive feedback and support from everyone here, so I'll say it again: Thank you so much for all your support and excitement during the development process, it was a real treat.
This isn't to say that I won't get back to work on the map, but for now the window has been closing on timing and I really don't want to just push it out before being satisfied with it's state of development.
For now, Merry Christmas everyone!
Just found out about the map from your post on Neil's vid about the hopper crawler, looked amazing in the trailer and whatever time it takes to get it looking to the standard you want people will wait.
Have bookmarked the thread to follow updates as/when they come.
Thanks for signing up just to say that, I really appreciate it man! I've been playing with the code on the crawler scenarios for the past hour actually haha!
sorry for the bump but what happened to the new years release
damn this be hitting differently, you came this far and now you realise its outdated
you came this far made probably the best comunity map, became part of the staff team and it all came to a sudden stop
i think its time for the beamng team to help you out with castle run idk
The map was a real learning-process for me! I saw just how much potential there is with the game, and one thing lead me to another to another to another and as I mentioned, looking back it's incredible how supportive everyone was! I hate seeing threads from modders in various games over the years with these promising ideas or betas and then they're left to die because they moved on with life. Am I really, "one of those" now!?? Oh no.. hahah
The last time I opened the map, every single item was scattered around, every digit of every time display on the drag strip was in it's own folder suddenly. I've been hard at work with the flowgraph recently and among other things, I am really looking forward to rebuilding the entire drag strip in the flowgraph editor down the line instead of hard coding it the way I did with endless "for" loops!
I downloaded Blender last weekend and over a few days read 100s of threads and watched as many video tutorials (all at 1.5-2x speed of course, to cram as much as I could) over the start of last week. I can honestly say I'm leaving Maya in the past now. Blender 2.81 is a proper 3D modeling suite for 2020! I stuck with Maya for 20 years, but I am as comfortable with Blender now as I was with Maya, and Blender likes 4K resolution AND runs easily 5x better than my Maya 2013 suite did. So, more modeling/texturing available to my map when I get back to it as well! *cheers
Great to hear that you started with working on this map! I hope its releasing soon!
Just watched the teaser for this and I have to say, you are a fricking wizard! I can only ever hope to reach this level of skill and commitment. Seriously well done!