WIP Central Asia Countryside & Town 0.1

Desert in Kasachstan

  1. robbonabbo

    robbonabbo
    Expand Collapse

    Joined:
    Aug 9, 2021
    Messages:
    139
    Finally! Reminds me of Ashgabat
     
    • Agree Agree x 1
  2. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    Hey! Yeah definitely could be in that direction.
     
  3. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    Greetings dear readers!
    I was busy with life, so I only made a couple of things in the past some weeks. However, those piece add a rather huge amount of immersion to the map.


    Highway to the west
    Highway01.jpg
    First off, I finished the western highway. It now sports a pretty light installation as well as partial ditches.
    Checkpoint01.jpg
    The end is signalized by this pretty Checkpoint which can't be passed.

    Highway to the East
    Highway02.jpg
    The eastern highway now also sports some decals and a pretty middle stripe.
    Checkpoint02.jpg
    Here you can also find a gorge with the eastern checkpoint

    Pathways & streets
    Pathway.jpg
    Some more paths have been added to have more kilometers to drive on.
    They are not particularly hard to drive other than speed. Just like in real life :)
    Street.jpg
    Same for the roads. This point is where I might add a large structure in the future
    but for now it's just a road. Again, like you would find in real life.

    LOD & density
    LOD_Terrain.jpg
    I again altered my basetexture to get a nice LOD terrain behind the dried river bed. Maybe it looks too nice now...
    In general, I should have spent more time on getting a high-res basemap. But that's something I can do better with the next project ;)
    Overview.jpg
    As you can see the vast lands of this map are now filling up with stuff. Even only in the LOD. A good sign!

    Bonus: It takes 1.58min to drive from one end to the other over the highways with a standard D-Series
     
    #23 HansEberhart, Nov 21, 2023
    Last edited: Nov 21, 2023
    • Like Like x 11
  4. ㅤㅤㅤ...

    ㅤㅤㅤ...
    Expand Collapse

    Joined:
    Nov 8, 2020
    Messages:
    571
    great job!
     
    • Agree Agree x 1
  5. l5nja19

    l5nja19
    Expand Collapse

    Joined:
    Feb 27, 2022
    Messages:
    55
    looks good!
     
    • Like Like x 1
    • Agree Agree x 1
  6. Luca Fontanesi

    Luca Fontanesi
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    31
    Hi! Really nice job;). Are you plan to add also street signs?
     
    • Like Like x 1
    • Agree Agree x 1
  7. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    Ideally yes. But then I would want to add commercials as well. Not sure how the licensing for those is though.
     
    • Like Like x 2
  8. Zach Lang

    Zach Lang
    Expand Collapse

    Joined:
    Nov 12, 2023
    Messages:
    6
    This map looks INSANE
     
    • Agree Agree x 2
  9. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    Greeting people from the internet. A little after Christmas update:

    The first beta release is awaiting approval.

    With the very kind help of Car_Killer himself, we could upload the map. The devSize was well over 3Gb but with the CleanUp tool from alexkleinwaechter I managed to squeeze it down to 1.6Gb which, still, is too big for a normal upload in the repo.

    With my recent trip to Hungary, I also started to make some photogrammetry assets that will find their way into the map in later updates.
    Photogrametry.jpg
    IMG_4024.jpg

    Hope y'all have great holidays and see you next year!
     
    • Like Like x 7
  10. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    400
    Very cool looking map, hope you are able to finish it!
     
    • Like Like x 1
  11. EUDM fanboy

    EUDM fanboy
    Expand Collapse

    Joined:
    Nov 30, 2023
    Messages:
    1,131
    Finally an Asian map to go with the taxi covup!
    --- Post updated ---
    Can’t wait for release!
     
    • Like Like x 1
    • Agree Agree x 1
  12. bebel 57

    bebel 57
    Expand Collapse

    Joined:
    May 20, 2022
    Messages:
    48
    Great cant wait for the release !!!!
     
    • Agree Agree x 1
  13. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    People. It's time!

    The map is online!
     
    • Like Like x 2
  14. VinsWie

    VinsWie
    Expand Collapse

    Joined:
    May 19, 2023
    Messages:
    502
    Can't wait to try it out!!! :D
     
    • Agree Agree x 1
  15. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    There seems to be a some missing textures. But I couldn't reproduce the error on my installation. Getting into this now.
     
  16. Ainz Ooal Gown

    Ainz Ooal Gown
    Expand Collapse

    Joined:
    Dec 29, 2023
    Messages:
    1
    lots and lots of missing textures for plants but overall i like it
     
  17. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    Hey! Found the missing texture problem. Currently, awaiting upload of the fix from the BeamTeam because I can't do it myself. But there should be an updated available in the next some days. Thanks for the comment and let me know if you find more.
     
    • Like Like x 3
  18. Murokmakto

    Murokmakto
    Expand Collapse

    Joined:
    Dec 24, 2023
    Messages:
    104
    fix for the textures: go to the vanilla Johnson Valley. levels>johnson_valley>art>shapes>rocks_low and copy all .dae files. Paste them to kasach_desert>art>shapes>rocks_low

    edit: nvm I didn´t read the post above:p
    so anyways, thats the fix if someone wants to play this map before the new version is on the repositoryo_O

    edit2:
    There is one more:
    20240118223738_1.jpg
    s_rocks_desert_huge_sheet_3 is missing from the art>rocks folder.
    I think this random removal of objects comes from the mapshrinker tool. I had the same issue and then manually fixed it again. Could be the same on your map aswell but its an easy fix
     
    #38 Murokmakto, Jan 18, 2024
    Last edited: Jan 18, 2024
    • Like Like x 1
  19. HansEberhart

    HansEberhart
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    37
    Hey, yeah I found that the mapshrinker deleted all the files in the art/rocks_low folder. Not sure why, maybe cause there is no materials file in this folder. Anyway, as for the rocks_huge I replaced them with the ones that spawned because they didn't come back even after placing the file in the folder again.

    Thanks for the comment as well :oops:
     
    • Like Like x 2
  20. L/I

    L/I
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    30
    upload_2024-1-20_12-14-29.png

    I must say the map is awesome i really love big maps! Keep up the good work!
    I have one problem tho as you can see the grass is not rendering the right texture when im near it...

    Is there a fix for this or a bug that will be fixed?

    Edit: upload_2024-1-20_12-23-58.png

    there is a backroad with what appears to be a "no texture" writing on it.
     
    #40 L/I, Jan 20, 2024
    Last edited: Jan 20, 2024
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice