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Changing size in .jbeam messes up smoothing of hubcabs.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Jujune, Feb 28, 2015.

  1. Jujune

    Jujune
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    Joined:
    Aug 5, 2013
    Messages:
    1,116
    First of i never did something in blender etc. I´m to dumb for this shit.

    All i did was swapping them over and resized them in hatch_hubcabs.jbeam

    screenshot_00104.jpg

    Solution? Bug with my pc-system? (Like graphiccard etc.)

    I´ll also posting the .jbeam.
     

    Attached Files:

  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I figured it out:

    "{"x":0.1, "y":0.9, "z":0.9}"

    You scaled it to 10% on the X-axis, basically eliminating all depth. Since these models have normal maps baked from a high poly mesh, which depend on the shape of the low poly being correct to be lit correctly, this throws everything off. As long as all 3 scale vales are the same (X, Y, and Z), there won't be any shading problems :)
     
  3. Jujune

    Jujune
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    Joined:
    Aug 5, 2013
    Messages:
    1,116
    Thank you. Its good to stop that bitchfight. I´m sorry i called you asshole.
     
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