1. Stuck or having problems creating your mod?

Cancelled Charmand Cuatro

Discussion in 'Land' started by TechMechanic, Feb 17, 2018.

?

What version should I create? (see images below)

Poll closed Feb 24, 2018.
  1. Sedan

    95 vote(s)
    59.4%
  2. Van

    42 vote(s)
    26.3%
  3. Pickup

    23 vote(s)
    14.4%
  1. TechMechanic

    TechMechanic
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    This is a work in progress, this is also my first mod. It is a hatchback partly based off of the renault 4. It is unlikely to be finished quickly and any help or advice would be greatly appreciated. To make sure that people get something they want, please make suggestions in the comments.
    renault-4.png renault-4-f-6-1-tole.png renault-4-pick-up.png

    This mod is no longer being worked on, its not great but please enjoy what it is and I hope to see you soon with my improved skills in future projects :)
     

    Attached Files:

    #1 TechMechanic, Feb 17, 2018
    Last edited: Jun 8, 2019
    • Like Like x 34
    • Agree Agree x 2
  2. alex hart

    alex hart
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    Great idea, i'd love to make the mk2 Clio but wouldn't really know where to begin
     
  3. TechMechanic

    TechMechanic
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    Darn, I have just realised that this isn't in the land section, does anyone know how to move this page?
     
  4. Car8john

    Car8john
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    Simply ask a dev, they can assist you in doing so
     
  5. TechMechanic

    TechMechanic
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    Oh, thanks whoever did that!
     
  6. Car8john

    Car8john
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    That would likely be someone lie Nadeox1 or TDev or any of our other valued moderators here
     
  7. TheMultiTuber™

    TheMultiTuber™
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    the pictures are not viewable
     
  8. TechMechanic

    TechMechanic
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    Hope it's fixed now
     
  9. Truckersteel

    Truckersteel
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    I'd like to see all of the versions. Maybe you can set them as different bodies in the body tab in the car editor?
     
  10. Sithhy™

    Sithhy™
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    So... Do you have ANY experience related to Blender? Or are you a "freshman"? It would suck to see this thing not be finished, even if it would take a year to complete it...
     
    • Agree Agree x 1
  11. Nathan24™

    Nathan24™
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    I agree, this could be the first classic French vehicle in BeamNG if completed.
     
  12. TechMechanic

    TechMechanic
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    I have experience in blender, however i have never made a beamng mod before, hence asking for any suggestions
     
  13. Sithhy™

    Sithhy™
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    You just need to keep a consistent polyflow for cars in BeamNG & space out the quads evenly... But for jbeam (deformation skeleton) you'll need to ask around the forum, since I have no idea how to do it
     
  14. TechMechanic

    TechMechanic
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    This is my Jbeam so far, yet it collapses as soon as it spawns in beamng Capture.png
     
    • Like Like x 1
  15. Ai'Torror

    Ai'Torror
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    Did you set proper beam strenghts? Also it looks wayy to basic for a vehicle. I suggest making it piece by piece instead of progressing the whole jbeam at once.
    Start with the floor of the car. (It should be able to just about not collapse under it's own weight without the roof. Then add the roof, and proceed to suspension.
    Also, making at least a rough blender model should be helpfull as you could easilly test if it will spike or not.
     
  16. TechMechanic

    TechMechanic
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    I am currently reworking the Jbeam now anyway, that image is purely the 1st test model.
    --- Post updated ---
    I'm awaiting the poll results before starting work on the full model
     
  17. @op@

    @op@
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    I suggest you make the bodystyle YOU want to.
     
  18. xBeTox

    xBeTox
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    Awesome car mod you are working on! Also, which car is it based at? I can't recognize any lol
     
  19. Ai'Torror

    Ai'Torror
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    Renault 4
     
  20. TechMechanic

    TechMechanic
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    ermintrude-threequarters.jpg
     
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