1. Stuck or having problems creating your mod?

Cancelled Charmand Cuatro

Discussion in 'Land' started by TechMechanic, Feb 17, 2018.

?

What version should I create? (see images below)

Poll closed Feb 24, 2018.
  1. Sedan

    95 vote(s)
    59.4%
  2. Van

    42 vote(s)
    26.3%
  3. Pickup

    23 vote(s)
    14.4%
  1. TechMechanic

    TechMechanic
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    OK, after one long day of what I thought was progress I have this...
    An invisible object without a beam structure, model or texture. (insert angry yelling here) If anyone can see what the problem is and how to fix it, it will be appreciated.
     

    Attached Files:

  2. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    496
    I have zero experience but my brother might see something. I'll show it to him. Hope I can help.
    --- Post updated ---
    I am no expert, but there seems to be a huge lack of items in the folder, other mods I have, have their own textures for each part (door, hood, etc) but this has no textures. Other than the black square for the chassis. I think the main cause of it is the fact that there's no jbeam for anything elsebut the chassis.
     
  3. TechMechanic

    TechMechanic
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    The chassis is the only thing that I am trying to spawn in at the moment.
     
  4. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    Hmmm. what about the engine?
     
  5. Ytrewq

    Ytrewq
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    I'll look at it.
     
  6. Ytrewq

    Ytrewq
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    Here's a working jbeam of acceptable shape, but you'll have to play with nodeweight/beamspring-damp-etc values since it is sloppy.
    Some advice:
    1. Center your models (Ctrl+A, then apply location, rotation, scale)
    2. Decrease poly count on frame, engine and door models, they are too high poly (body model is ok). Too much polies will result in lag and poor deformation. See official models for reference.
    If you have any more problems, feel free to contact me.
     

    Attached Files:

  7. TechMechanic

    TechMechanic
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    In your jbeam the first ref node if nl10, isn't that supposed to be a node in the centre of the car instead of the front leftmost node? Or does it not really matter that much.
    --- Post updated ---
    The engine and wheels and suspension have not been fully textured/jbeamed yet, I purely wanted to make sure the chassis would spawn in.
     
  8. Ytrewq

    Ytrewq
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    Yes, you certainly need to readjust the refnodes, I made this jbeam in haste with just correct shape and appearing in-game in mind.
     
  9. TechMechanic

    TechMechanic
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    I know this may seem really annoying but this project is going on hold for a short while due to my lack of knowledge on beamng modding. Ok, on hold isn't really the right term, there will just be a significant less amount of progress while I lean from other modders and the wiki how to create something that is at least drive-able. Once that has been completed it will be business-as-usual.
     
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  10. marijn123@lol

    marijn123@lol
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    Oke
     
  11. Spiicy

    Spiicy
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    Thats ok :) I understand it took me a while to figure out how to even make a skin, im slow tho
     
  12. Ytrewq

    Ytrewq
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    What exactly do you have trouble with?
     
  13. TechMechanic

    TechMechanic
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    I think I made a conversation with you about any problems I had, did it not work?
     
  14. Ytrewq

    Ytrewq
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    Yes, but you didn't tell me about any specific problems:confused:
     
  15. TechMechanic

    TechMechanic
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    I have moved my attention over to the modelling and texturing as I think that I will be able to Jbeam the objects better if I can physically see them, so here is the texturing do far, hopefully more will be on the way this week.
    fdsevujh.png
     
    • Like Like x 6
  16. TechMechanic

    TechMechanic
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    Over the next few day I would like anyone who can to post an answer to this question:

    Do you want to see the completed mod first or have it released in steps?
    What I mean by that is once a part is finished (eg the sedan) I will either release the sedan or continue work on the rest. It all depends your answers in the next few days.


    Also small update of textures, front doors engine finished, chassis finished, wheels half-finished, poorly made interior seats removed and finally folder organisation has gone underway meaning progress! (the engine texture is lighter than the picture shows.)

    thging.png remgv.png yg.png
     
    • Like Like x 7
  17. Sithhy™

    Sithhy™
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    basically this
     
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  18. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    This is cuteness overload, these things are adorable, can't wait to drive it and turn a sharp corner with those thin tires :p
     
  19. TechMechanic

    TechMechanic
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    Originally it had the equivalent of bike tires however I thought that would be overkill.
     
    • Agree Agree x 1
  20. TechMechanic

    TechMechanic
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    Who is liking the poll posts, can you please comment your answer instead of liking or agreeing as I have no clue which you are voting for.
     
    • Agree Agree x 1
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