im like 99% sure i fixed this like twice but its still brok for some since the game makes mat files where the configs are located for some reason and a cache clear doesnt remove them
First, quit being so entitled. You aren't owed anything. Second, the link is literally at the top of the page.
Could you please Update the tango with the Things from the extern link sample: rear windscreen wipers
im talking about the fix of the indicators, user said "if the creator allows this edited main_materials.json file, he would upload it". its been 2 months since he made the reply, sorry because i was too impatient of course, i just wish the creator fixes it soon, i apologize for my immaturity. --- Post updated --- Im not new actually, i created an account because my old account i forgot the password, i played back in 2020, and played again in 2024 and now.
So I took some time to check this cute little car still working under BeamNG 0.35 It seems that everything is fine @Baconzez : In the tango.jbeam you already coded a "lowfuel_decal", that was deactivated by comment double slash. By uncommenting these lines in electrics section it works without errors. I set fuel volume very low and then full throttle until fuel tank was empty Working decals are: ABS; checkEngine; highBeam; hazard; signal_L; signal_R; lowFuel suggestion: - airbag steering wheel option (because this was a thing even in small cars at mid 90s) - maybe you could add an "older spec" 1,3L OHV engine with a bit less power than the modern 1,2L engine. But I think there is already a mod around with Renault C3G and D7F engines. I'm playing Beamng since 2017 (Version 0.13 or so...) and we didn't had much nice little cars in such a good quality like this one here
the lowfuel_decal isnt used so uncommenting it does nothing, if you add it to the dasb electrics it entirely breaks the car
OK, but on my end it works fine Whenever Beamng rolls out an update or a major change happened, I always perform a deep cache clear. Are the dots in the middle display animated? In gauge_standard.js file there is an Array fuel[] but I can't see a difference in the display.
check the file "main.materials.json" and edit the section "tango_decals_gauges" But I think, @Baconzez said the fix is ongoing So just be patient...