Released Chicken 2.3

A Pet that lays eggs!

  1. workclock1©

    workclock1©
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    RIP Mr. Chicken


    Would you know anyway on how to implement sounds into the mod? Such as the chicken makes random sounds?
     
  2. bob.blunderton

    bob.blunderton
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    Negative - I do not know how to implement sounds in mods. I am sure there's a way to script them in at a random time it will make chickeny sounds. When you damage Mr. Chicken, it can make more frantic sounds, like for a big crash where chicken turns into pancake, it can make the sound from when the snake snacked on it.
     
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  3. Nathan24™

    Nathan24™
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    Can you do a deer prop next? ;)
     
    #63 Nathan24™, May 30, 2018
    Last edited: May 31, 2018
  4. workclock1©

    workclock1©
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    Ah ok, I'll see what my brain can do.

    There's already a deer, just look up "deer" in the search bar
     
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  5. workclock1©

    workclock1©
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    Updated the addon, nothing much changed at all. Just a few minor fixes to the null chicken.
     
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  6. workclock1©

    workclock1©
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    I will later ask to see if one of the devs would know how to script (lua) sounds into the mod. As of now, I won't bother them and add a supercharged chicken. (There's a supercharger on the body of the chicken lol!)
     
  7. MRcrash

    MRcrash
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    Not sure if it is possible, but what about adding the sound as a custom horn?
    "Hurting" sounds could be done same way as suspension sounds (when beam is under stress, it makes noise).
     
  8. workclock1©

    workclock1©
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    How would the horn be implemented since it's only a prop? Would it be the game of copy and paste the horn lua from the official beamng folder to the mod?

    But i never saw it that way, i though you would have too script the entire thing over again,
     
  9. MRcrash

    MRcrash
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    I´ve just added truck horn for bale just to make sure it works for props as well:D
    There is no difference between cars, trailers or props. All are made of jbeam, which uses slot system.
    Insert this into slots section of jbeam:
    Code:
    ["soundscape_horn", "soundscape_horn_5", "Horn"]
    And you should have working horn as well. You can change it in parts configuration.

    The second part will be making custom horn, but I have no idea how to do it. I´m sure it is possible because there is a mod which adds new horn sounds
     
    #69 MRcrash, Jun 1, 2018
    Last edited: Jun 1, 2018
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  10. workclock1©

    workclock1©
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    Thank you for the information, now we know that a horn is possible for a prop, not all I gotta do is change the sound.

    I’ll take a look at the horn changing mod to see what he/she did to change the sounds. Thanks for the info, I’ll see what I can do on my part
     
  11. workclock1©

    workclock1©
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    Ok, since i'm not very smart at modding, would I put the soundscape_horn inside of the chicken.jbeam or would I make it a separate JBEAM?
     
  12. MRcrash

    MRcrash
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    In the chicken.jbeam there is an empty slots section. The line I posted previously should be inside of that section.
     
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  13. workclock1©

    workclock1©
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    Alright, so if I were to make a custom sound (already have one ready for use), were exactly would it be placed?
    --- Post updated ---
    Scratch the sound idea, as it seems to break the entire mod itself (just one letter change to the jbeam, such as deleted a letter j then replacing it with another j breaks the mod, that's why i don't add updates to it often jbeam-wise.)
     
  14. MRcrash

    MRcrash
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    You can take a look at this mod for reference:
    --- Post updated ---
    Can you send me the sound file? I will try it.
     

    Attached Files:

  15. workclock1©

    workclock1©
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    Scratch the sound idea, as it seems to break the entire mod itself (just one letter change to the jbeam, such as deleted a letter j then replacing it with another j breaks the mod, that's why i don't add updates to it often
    Believe me or not but that’s the same file I used for a refrance.

    I’ll just send over the file once I get on my computer. (Via PM)
     
  16. MRcrash

    MRcrash
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    I forgot that it is outdated after 0.12 because slottype of horns got changed. But that´s nothing serious.
     
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  17. General S'mores

    General S'mores
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    We need a wolf prop...
    Also, I love the nuclear Chicken.
     
  18. workclock1©

    workclock1©
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    A wolf?

    Another idea to extend my project list.

    And your welcome :D
    --- Post updated ---
    NASA Chicken added+sounds
     
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  19. Nathan24™

    Nathan24™
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    Can you do a skinny chicken next? :D
     
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  20. workclock1©

    workclock1©
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