WIP Beta released Circuit de la Sarthe (Lemans Track)

Discussion in 'Terrains, Levels, Maps' started by Cincinnatus, Oct 12, 2020.

  1. Nicota_Sun

    Nicota_Sun
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    how do I add AI to this track
     
  2. Felmarg

    Felmarg
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    Just spawn some cars and configure the AI to flee ;)
     

    Attached Files:

    • AI.mp4

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  3. Nicota_Sun

    Nicota_Sun
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    oh, so does the track have working AI?
     
  4. Felmarg

    Felmarg
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    yep.
     
  5. Nicota_Sun

    Nicota_Sun
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    they ran straight into the gravel so actually idk now
     
  6. Felmarg

    Felmarg
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    Did you try with the version from the previous page or first page? Have you cleared cache if you had an older version?
    I just tried and it works fine on my side (Yellow car is AI):
     
    #86 Felmarg, Nov 1, 2023
    Last edited: Nov 1, 2023
  7. Nicota_Sun

    Nicota_Sun
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    so there's a new version...?
     
  8. XTreaserX

    XTreaserX
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    Every Mod Map has broken AI on my side how can i fix that ?
     
  9. Felmarg

    Felmarg
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  10. Felmarg

    Felmarg
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    Not all mod maps have AI support, but if the map you have used to have a working AI, you can try a deep clear cache and see if it fix it.
     
  11. XTreaserX

    XTreaserX
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    it doesnt i already tried that and yes all the maps had AI Supprt that worked fine before 0.30
     
  12. Felmarg

    Felmarg
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    Could be an old mod making conflicts.
    My best advice, for start, would be to manually clear the folder [...]\AppData\Local\BeamNG.drive\ by removing all older folders (before 0.30). It should look like this: upload_2023-11-3_12-36-14.png
    --- Post updated ---
    Then to perform a deep clear cache from the BeamNG launcher.
    Then try AI on a mod map, if it still doesn't work then better disable all mods but maps, clear cache again, and retry.
    If it still doesn't works maybe it's a mod map causing the issue, disable all, clear cache and retry activating map one by one and testing each time.
    If it works with mod maps only it means another mod actually disabled is making conflicts.
    Regarding the numbers of mods you have good luck to find which one (or maybe more) is now making issues, because you'll have to activate them one by one (or by little groups) and test each time until you found the bad one(s).
    --- Post updated
    I personally have a weird bug showing "no texture" on all AI Vivace/Tograc but ONLY when I ask for traffic with police, on normal traffic or if I select a Vivace for myself no issue.
    I've more than 400 mods... please wish me luck too ;)
     
    #92 Felmarg, Nov 3, 2023
    Last edited: Nov 4, 2023
  13. Slagator

    Slagator
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    Does this track have A Time Trial and if it does not could it be updated so it CAN do Time trials? thank you :D
     
  14. ReallyGreatgame

    ReallyGreatgame
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    car can kinda fly after tuning for a long time. This took me hours
    --- Post updated ---
    the car is nice but it lacks a good livery. here's the car i like to use Mercedes CLR LeMans '99 | BeamNG
     
  15. je25

    je25
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    Dec 23, 2024
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    Why are parts of the kerbs have no texture?
     

    Attached Files:

    • Screenshot2024-12-23142120.png
  16. je25

    je25
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    Dec 23, 2024
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    The kerbs are just invisible, please fix this I love this track so much
     

    Attached Files:

    • Screenshot2024-12-23142807.png
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