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Outdated Circuit de Monaco

Discussion in 'Terrains, Levels, Maps' started by skiper, Apr 18, 2014.

  1. skiper

    skiper
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    #1 skiper, Apr 18, 2014
    Last edited by a moderator: Jun 25, 2016
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  2. Narwhal

    Narwhal
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    Re: Monaco GP

    this looks like it will be a fun track!
     
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  3. LSDMT420

    LSDMT420
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    Re: Monaco GP

    Looks like it will be great! How's the FPS?
     
  4. nandee

    nandee
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    Re: Monaco Grand Prix

    This looks like a damn fine map!
     
  5. IBsenoj

    IBsenoj
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    Re: Monaco Grand Prix

    Nice one bro! I like it, really well done.

    - IBsenoj.

    - - - Updated - - -

    Could you possibly upload it to this site? (that usually makes more people happy)
     
  6. Nadeox1

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    Re: Monaco Grand Prix

    So you took the advice of making more contribution..

    Upload on the forum.

    Also credit the author
    If it's this one (https://www.rfactorcentral.com/detail.cfm?ID=Monaco EMG), you should credit " (Euro)Danny "

    The map is looking nice, but the lack of LODs gives bad FPS. I get about 21FPS while on DRI I get 50-70.
    It would be nice if you fix that.

    Also no simplified collision mesh, another cause of bad FPS.

    (imported from here)

    Near the casino part and the starting line the FPS drops to an unplayable level for me ..
     
    #6 Nadeox1, Apr 18, 2014
    Last edited: Apr 18, 2014
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  7. mrniz666

    mrniz666
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    Re: Monaco Grand Prix

    Looks great.

    Have you taken up Mythbusters bet/challenge/thing?
     
  8. Yotaak

    Yotaak
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    Re: Monaco Grand Prix

    Still didn't credit the original creator? Tisk tisk.
     
  9. skiper

    skiper
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    Re: Monaco Grand Prix

    I have to disappoint you. you guessed wrong with the track. heheheheh
     
  10. Yotaak

    Yotaak
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    I also hit nothing.

    Next time don't come on my thread on complain about quality ports when you cant even drive on it.
     

    Attached Files:

    • ss (2014-04-18 at 01.15.35).jpg
    • ss (2014-04-18 at 01.16.39).jpg
  11. Nadeox1

    Nadeox1
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    Re: Monaco Grand Prix

    V I didn't hit anything there? But I did the lap on the other way, so maybe there is a 1 sided face doing that?

    And then? We don't have to ask you everytime to credit the author, you should already know.

    About the track itself, are you able to fix the FPS issue, implement LODs and simplify the collisions? I saw the collisions mesh you are using doesn't have all the buildings and etc, but there are tons of polies of objects like poles, pitbox, and etc.
    I can't go past 20FPS.
     
  12. skiper

    skiper
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    cf. how many objects at Monaco. and how objects tsukube with horrible textures))
     
  13. metalmuncher

    metalmuncher
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    At least you can actually drive on tsukuba.
     
  14. Nish01

    Nish01
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    is there a reason its not being added as an attachment directly to this website? j.w as i dont download anything from here unless it is uploaded to here.

    lmao +1 'Port wars! Season Premiere airing tonight on BeamNG'
     
    #14 Nish01, Apr 18, 2014
    Last edited: Apr 18, 2014
  15. Nadeox1

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    I checked on that part Yotaak, and on my side everything is fine.

    Also, are you two on a "who does it better" competition or what? :|

    You still haven't replied on the FPS issue tough, can you improve the collision meshes and lods?
     
  16. Yotaak

    Yotaak
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    Pretty sure he just has a massive poster on his wall that says "looks > functionality"

    With playable fps ^.^
     
  17. skiper

    skiper
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    Re: Monaco Grand Prix

    delete file collisions and check whether the increase in FPS
     
  18. Nadeox1

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    Re: Monaco Grand Prix

    Eh, if I delete the collision..what will my car drive on then..
    The collision are already set to use the lowerpoly version, but that's still too much..

    You didn't include the original collision dae file, I would have edited the collision myself.
     
  19. Jalkku

    Jalkku
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    I'd rather play a map that I can get playable fps and is properly built than this horrible scrambled trough port that doesn't even work, just saying.

    And btw, I wouldn't boast with ported maps, the real work was done by the original author, not by you.
     
  20. skiper

    skiper
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    Take away all the objects on the track and leave tsukuba only road))))
     
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