Outdated Circuit de Monaco

Discussion in 'Terrains, Levels, Maps' started by skiper, Apr 18, 2014.

  1. VeyronEB

    VeyronEB
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    Or you could ya know... you could spend sometime on your converts so we don't need to remove half the map to make it work :rolleyes:
     
  2. LSDMT420

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    If you enable mesh culling on the TS statics it improves FPS a ton, for me any way. Went from 30 to 60fps, I'm not sure what mesh culling actually does though..

    Ah ok, that makes sense because I can't notice any visual differences with it enabled.
     
    #22 LSDMT420, Apr 18, 2014
    Last edited: Apr 19, 2014
  3. Nadeox1

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    Hides the face you don't see. So a single faced plane won't be visible from all direction, but only from the normal direction. Basically it's like "Double Sided" thing. I think.
    That made the map playable

    For who doesn't know the mesh culling thing.

    (imported from here)
    Do that for both the Static objects

    Also, missing stuff at the tunnel entrance

    (imported from here)
     
    #23 Nadeox1, Apr 18, 2014
    Last edited: Apr 18, 2014
  4. skiper

    skiper
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    and then we could not call it because tsukuba it does not seem to be tsukuba

    - - - Updated - - -

    this is Radeon?)))
     
  5. Yotaak

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    Just because I removed fencing it automatically makes it not the real track?
     
  6. Nadeox1

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    Nah, running Nvidia.
    After some laps, I noticed that some textures, mainly adverstiment billboards flickers a lot, you should look into them

    Apparently. What's the problem, if you still have the files you can improve it :D
     
  7. VeyronEB

    VeyronEB
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    Tsukuba works fine, with playable FPS. In-fact everyone of your tracks I've tried so far have been glitchy or haven't even worked with my AMD card.
     
  8. skiper

    skiper
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    or just fencing. many objects. including horizon. and all this makes a terrible atmosphere
     
  9. LSDMT420

    LSDMT420
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    I don't understand where this rivalry came from, I love maps from both of you guys, and no one is perfect.



    I'm missing this bit too, using Nvidia GTX 680
     
  10. skiper

    skiper
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    try to fix later
     
  11. Yotaak

    Yotaak
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    This "rivalry" came from my Tsukuba thread when he randomly called me out for absolute no reason. I never had a problem against him and I never talked about any of his tracks.
     
  12. LSDMT420

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    That's what I thought, Just wasn't sure if there was a problem before skipper made that post.. I'm a nosy fuck haha.
     
  13. Nish01

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    Just wondering if you can see this on your screen....and if you planning on putting the file on BeamNG not some third party website...
     

    Attached Files:

    • iish.png
  14. VeyronEB

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    Its easier because he can put the link up on the vk BeamNG site for people who don't own the game...
     
  15. skiper

    skiper
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    others would
     
  16. Nish01

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    can you answer my question/s?

    i dont get whats so hard about answering a question...
     
    #36 Nish01, Apr 18, 2014
    Last edited: Apr 18, 2014
  17. Jujune

    Jujune
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    First i got constant 20 FPS...
    Thanks to Nadeox1 for explain how to fix this. Now i get 28-49 FPS.

    I like the map. Beside the texture bugs. I also think i just like it because i loved to play F1 on this map with a friend.
    There is many todo, and i´m kinda disappointed because you skiper said you could do this better, without bugs etc.

    But, i like it and i hope for a Texture-Bug fix :)

    And please fix those lights...
    BeamNG 2014-04-18 20-55-27-86.jpg BeamNG 2014-04-18 20-51-55-99.jpg
     
    #37 Jujune, Apr 18, 2014
    Last edited: Apr 18, 2014
  18. Autofan

    Autofan
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    Looks great, thanks for uploading. :)
     
  19. skiper

    skiper
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    not. I said that I can do as quickly and with the same quality as tsukuba. Why do I fix it if were not seen tsukuba texture
     
  20. Jujune

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    Tsukuba has no texture"bugs", its just not that good textured.
     
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