It should be directly proportional; if you make it lighter, it will require less spring to be stiff. So it should be no problem to make it accurate weight and stiffness.
Just a question to respected Gabester: what should I do to get rid of this excessive wobling/shivering of the body, I should: - increase beamSpring - increase beamDamp - add additional "structural" beams ?
Add beams; you simply haven't reinforced the corners enough. I would add beams that span across every other node. These components should be quite rigid and lightweight on their own.
Just making a statement that project is not dead yet. No much progress these days however - just regular jbeams tuneups and stuff. Too busy with other, less interesting, stuff. Next planned steps are finalizing front bumber jbeam, adding hood and headlights.
You need to connect all the front bumper nodes to a central node to rigidify it; right now, it doesn't hold its shape and flaps around like paper if it isn't connected to the body.
BeamNG crashes instantly trying to load this thing, anyone know whats up? Fixed, thanks for that. And after testing... I'm interested to see how this goes finished. there's a lot of detail about to happen. I love the way you can snap the chassis and the car becomes floppy on that one fold XD
it did that with me, what you need to do is keep the old one and copy all the files from the new one into the old one, replacing the old with the new, i dont know why but it worked for me
Thanks and good point about brakes, however I don't use them in tests so I don't have any plans to add them any time soon. At least - before adding all the parts already modelled in blender.
I tried to estimate how many man-hours left to be done. Number is too scary as for free time hobby project
DONE: - Added steering wheel and column; - Added five separate seats with possibility to define one of possible passenger weights: 30, 50, 80 or 120 kilograms; NEXT: - Add doors; - Proceed with jbeams fine tuning;