Driving this feels like driving a more insane version of the Bolide, which is all I could ever ask for. The only issue I noticed is that when you hit bumps the back cover tends to come loose and clip through the wheels, the jbeam might need a bit more detail there.
Really awaiting approval on this update since last night over 16hrs ago... [Which I've tested to be error-less on the console] Update: So apparently there is something weird going on under the hood in the approval/content release system. Please understand the hotfix/update delays.
Slayersen updated Bolide Racecar [Group A] --- v0.7a --- with a new update entry: Bolide Racecar [Group A] Read the rest of this update entry...
v0.72a is just now approved. Something went weird and only the update entry was approved, but the file remained the same. Apologies for the inconvenience.
First of all, would you mind putting an updated tag on it? So more people realise it's actually been released to the public. Interestingly enough, I downloaded a version before it got approved and it was working fine, while the newest has the problem you mentioned before: The whole Rev-meter is red, although that doesn't bug me. Didn't try the 'p****' version, for I'm a true KB warrior. Handles as smooth as with lube. The front isn't visually appealing to me, yet the back is so mesmerising, even the hottest pr0nstars can't compare. Deformation is well done, but that's to be expected from someone like you. If you want a suggestion, the front intake should much smaller and basically at the bottom while the lights should be bigger and even out the shape of the front section with a different, less vertical angle.
If I lower the angle of the front end I get massive tire clipping and radiator clipping just driving around.
Яeverse Bass. this mod is made for performance and realism. I think the front of the car should break into four or five different piecers. hood, fenders, front splitter and if you want the grill. when car roles ate roof clips into the floor so if dos doors are holding it up. it might be the map I'm using. hope this is helpful, this defiantly is the best mod I have. I'm not just saying that.
If I made that many things fall apart, it would increase the jbeam density.. this causes increased weight which in turn causes less performance. Again everything is a compromise.. this isn't some old basic 70s racecar with a top speed of about 165mph this is basically a high-end top of the line high tech racecar of the time, so it's meant to be as light weight as possible. If I could make the jbeam really detailed I would, but I don't want to compromise top speed on something that is made to have an amazing top speed, nor do I want to make it take 1050hp and 10 years to accelerate. To put it simply... the car is already overweight. In a perfect world I'd make the car weigh 800-1000kg, but it weighs 1265kg.
I dunno, I think that these sounds fit better with it than the stock ones. You can correct me if I'm wrong here, but I still like them
well you could make the front that falls apart an option. I do think you very much for this great mod. I am just trying to help you with this mod. I'm not trying to force you to do too much. I'm just showing things I noticed.
I found this bug a while ago, fixed it to my best ability, but as you can see it is still somewhat noticeable.
1. Where did you obtain these sounds. 2. They sound too loud to me. 3. I am very good with working on sounds, I just need more info as to where I can easily obtain sounds of cars at various rpm ranges. 4. Idk why it sounds like there is always a motorcycle in the background.
They came from a website that was shown somewhere on the forums that had all the sounds for Simraceway. They weren't at specific rpms, but rather at High, Mid, Low, Very Low, and Idle ranges. No, they aren't perfect, because I'm barely good at programming this stuff. These are not my sounds. I'm just using this as an example of what could be when it comes to this amazing vehicle. I take no ownership of the files I used for this simple modification, I just wanted to see if it sounded good at all to anybody :/ The link for the sound pack is this: https://drive.google.com/folderview...ZBMXNwQ3RDSWZidlhIVmo2VVYweThVZjA&usp=sharing Credit for this goes entirely to TheMohawkNinja (who I deeply respect because these sounds are absolutely fantastic) These sounds came from the AH100 if you're curious.
Thanks for the info, I might see what I can do. The reason why I don't like using these is because I can't take credit for the work, I take pride in the audio I work with and put a lot of effort into making smooth loops with no audible artifacts. By using professional pre-recorded sounds rather than raw sound, well, I just throw that pride out the window. I want to be known for my loops but I cannot do that using sounds from someone else. But since the actual sound is only generic and semi-racecar like,I guess I could do that if everyone seems to feel they are lacking.. *Cough, Cough* just compare it to the generic "Cheetah.ogg" Well, after looking at the sounds I've made an engine script, the sounds still needed quite a bit of editing to clean up nicely. I'll have a test video up for one-two concept engine scripts within the next few days.
If you are even remotely able to put these sounds together correctly, that's all you. If you can get the numbers to somehow blend the sounds in a way that works, unlike how I only used the AH100_ONLOW and AH100_ONHIGH files because I'm uncreative af, then you'll get loads of respect from me and others for your valiant efforts. Coding is hard -_- I think we all know that by now.