New Progress Update -Tweaked aerodynamics for improved stability -New top speed achieved by accident Tire Changes -Lowered tire friction coef to try to obtain a more realistic, less flippy-floppy handling model -Changed tire jbeam properties -Steering feels more direct and consistent -Tires slide more smoothly over curved surfaces on edge of traction As a result of these changed which mostly improved things do expect an overall increase in tire skidding under tight cornering Minor visual changes to wing model and jbeam -Low, High, and Super High drag wings have slight angle changes in the model -Low Drag wing has a more shallow angle in the jbeam to increase low-end acceleration WIP -Adjusting High and Super High drag setups to improve high-end stability and achieve more downforce -Jbeam may be adjusted in the other wings to improve lower end acceleration a tad The second speedo is actually showing airspeed in MPH despite it's glitched visuals Working Headlight Glowmap! The lights do not emit anything yet. More!!! Added mild left front wheel toe in bias to compensation for the cars tendency to slowly go off course due to to torque.
Fixed stock Bolide gauge conflict. Improved Glowmap off on_low on_high Now I just need to add the beams Fixed gauges. Streamlined Cockpit selection down to one slot.
He's using adelaide GP. Also the Bolide is looking awesome and those glowmaps for the lights. they are epic!!
When I'm ready to release it, it's going through loads of changes right now, it's not like nothing is being done, I am working on it dayly, and have been working on it today since 7am which it is now 3pm, it will be done in due time. I am planning for the next release to be a beta not an alpha.
Here is an image that I feel better shows off the what I've done with the wheel. Stay tuned for future progress reports.
No, but I have curved other things however , and the instrument panel is one of them. The gauges themselves haven't been moved, and the new wheel has less rake. The rest of the cockpit / car hasn't been modified... ..Or has it, one cannot specify.
The new version fixes the handling issues and makes it alot more realistic [but still not perfect it's a tad too easy]