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Civetta Bolide

Discussion in 'Official Content' started by gabester, Sep 10, 2012.

  1. TheFastRacer

    TheFastRacer
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    No, stupid questions doesn't excist. Stupid answers do excist though.
     
  2. n0ah1897

    n0ah1897
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    You provide the second part to the statement by spelling exist wrong :p
     
  3. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    I'm happy to report that we're working on a new tire model and it's promising so far :) The Bolide is far more drivable and stable than it was with the old model. The new model also allows for realistic wheel and tire damage (bent rims, torn up/flat tires, etc.)
     
  4. TheFastRacer

    TheFastRacer
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    That sounds briliant! Can you show us some screenshots of the rim/tire damage soon?
     
  5. Mythbuster

    Mythbuster
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    And maybe some cool explanation on how it works, if you guys have time for it/feel like it... I love reading that kind of stuff :D Sounds cool man!
     
    #105 Mythbuster, Feb 14, 2013
    Last edited: Feb 14, 2013
  6. MindEraser

    MindEraser
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    Agreed. I'd also be keen on seeing comparisons/improvements over RoR's. It always annoyed me how tires would suddenly get super grippy when they're rotating on the sidewalls, due to more nodes touching the ground at once. I'm hoping that the improved tire model in BeamNG would fix this.
     
  7. TheFastRacer

    TheFastRacer
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    I hope that the overall handling of the cars would be way better and way more realistic than the handling in RoR
     
  8. luke198

    luke198
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    Flat tires FTW!:D:D:D:D:D:D:D:D
    Can we PLEASE get a screenshot? just one? It doesn't take long to post a picture.:D
     
    #108 luke198, Feb 14, 2013
    Last edited: Feb 14, 2013
  9. redrobin

    redrobin
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    Well now that is just fancy. Well done to you all!
     
  10. Budnytrain

    Budnytrain
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    Sounds fantastic, always great to hear about the progression of the game, keep it up guys ! :D
     
  11. TheAdmiester

    TheAdmiester
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    Is it still possible for the tires to do the weird stretch/tear thing from RoR if they're put under too much tension? I know no code is shared but since BeamNG uses the same skeleton idea I assume certain things could happen again.
     
  12. Dannuborgir

    Dannuborgir
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    So nice to hear that. I hated when in rigs of rods it did matter how fast you crash the tires did broke fully.
     
  13. Binkey

    Binkey
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    I am VERY excited for this game. Also, i can wait. The progress you've made is amazing. I honestly thought more people would be interested in this game. Anyways, fantastic job on the wheels, from what I hear there more succesful than the old ones.

    -Binkey
     
  14. jacke0247

    jacke0247
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    Looked at some group-B rally and saw a Lancia 037 and it reminded me of Civetta Bolide. I wold love to see a group-B variant of that car!

    Something like this, with a rear and front spoiler and some vents and of course a massive turbo and plenty off power. 350 hp and 900kg sounds good to me ;)


    (imported from here)

    Lancia 037


    (imported from here)
     
  15. senn82

    senn82
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    Hi guys I'm only new, but I noticed something with the way this car handles.

    Once you're doing a fair bit of speed (say 130kmh+) this car seems to pull to one side. I don't know if it's tyre physics, or if the Aero of the car (generating lift & causing loss of traction @ speed? Sideways push?) is causing this sliding, but it currently feels very broken to me. None of the other cars seem to have this issue (but a lot of them can't go as quick as this either!)

    Is it a known issue/being worked on/ etc etc
     
  16. LandYacht76

    LandYacht76
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    Yeah, I noticed this myself. It's getting worked on, for sure.
     
  17. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Yes, we are aware of this problem and have been investigating it for some time. These physics are sort of a "wild animal" in many ways and there are a lot of problems that are really difficult to solve or even understand. We can't just change a line of code here or there and fix it like other games that fake everything.
     
  18. Rocking_Star

    Rocking_Star
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    That is officially my favorite line! :D
     
    #118 Rocking_Star, Aug 6, 2013
    Last edited: Aug 6, 2013
  19. senn82

    senn82
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    Yeah no worries Gabester, I had a feeling that would be the case. Tyre physics are the Holy Grail of racing sim developers. I think the best one (personally) is still LFS (Live for Speed). They are still trying to perfect it, and it's been many many years.

    pCars is getting closer...but still a ways to go yet.

    I think it's also a matter of having the surface it contacts correct too.

    In DRIVE, it almost seems like the contact patch of the tyre engages/disengages with the ground sometimes. (try on flat grid Terrain, you will see the skid marks sometimes become seperate dots, rather than a continuous drag mark)
    If that is to do with the way the tyre is modelled, it may be a big issue. If the tyre CAN make a continuous mark, but isn't contacting the road due to insufficient damping/spring rates, thats a whole different problem, and possibly easier to fix...

    Sorry to ramble, just thinking out loud :)

    Love the game guys, I see a lot of potential here!
     
  20. gabester

    gabester
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    BeamNG Team

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    Well, a lot of the problems (like the dotted-ness) are fundamental issues with having a polygonal tire. There's no real way to simulate a tire with our physics except as a segmented cylinder of nodes and beams. We can't make it perfectly round.
     
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