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Civetta Drivability

Discussion in 'General Discussion' started by Kona61, Jun 24, 2014.

  1. TheFastRacer

    TheFastRacer
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    Gabester, listen. I play racing games since I was 5 years old, and I play simracing titles like LFS and rFactor since 3 years now. I have an iRacing account for 1 and a half years. I have car knowledge. Any 70's - 80's supercar with 300+ hp and rear wheel drive would oversteer and make powerslides if you go too fast with it. You did a really nice job on the Civetta. In real life, you couldn't just floor a car like this without skidding. You would have to fight it all of the time. The Civetta is a challenge to drive, but it is realistic. It's the car, not BeamNG. It is supposed to handle like this.

    If you complain about this car, buy yourself a wheel and try to drive it, applying throttle gently. If you are a keyboard user, and complain about spinning all of the time, stop complaining because it doesn't make any sense.

    Gabe, please just ignore all of the complaining people and go on with your other projects, for the love of god. You did well on this car, and instead of wasting your time on this, just go and finish your other cars :) Your work with the Civetta is done, because it is wonderful :)
     
  2. deject3d

    deject3d
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    can you guys post a nurburgring nordschleife laptime video please

    map here:

    http://www.beamng.com/threads/7399-For-The-new-Upcoming-Race-update!?p=96583&viewfull=1#post96583

    please be sure to apply the throttle gently and drive with a steering wheel.

    i want to race you.
     
  3. Davidbc

    Davidbc
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    I think aerodynamics play a big role here. I'd like to drive the same cars without coltris and see how they behave at high speeds.
     
  4. TheFastRacer

    TheFastRacer
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    Oh yes, the Ring is my favourite track! Glad to see that Kunos is lazer-scanning it for AC! :D

    Sadly I cannot use my pedals for BeamNG. I have a Logitech Driving Force GT and Fanatec V2 CSP. In BeamNG, the pedals won't do anything. I need a Fanatec wheel to do so. So I cannot drive gently how you're supposed to. But I can drive with one hand while operating the arrow keys with my other, but it does require a bit of practice :)
     
  5. KogeyFox

    KogeyFox
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    The boldie drives fine, I think you guys just suck lol

     
    #25 KogeyFox, Jul 3, 2014
    Last edited by a moderator: Oct 21, 2015
  6. RobertGracie

    RobertGracie
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    The only changes I would make to this car would be to add in like a Civetta Bolide Race version of this where its like been retuned for the track..say 450 - 600bhp, slick tyres, Aerodynamic body aids, quicker throttle response and bigger brakes...is that something that could be done?

    thats what I put as a suggestion for the Developers...
     
  7. Davidbc

    Davidbc
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    boldie.... xDDD
     
  8. KogeyFox

    KogeyFox
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    yeah bro i like that cevotta bolder
     
  9. mike9606

    mike9606
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    I downloaded a mod for Beamng.Drive that adds an airspeed speedometer, and I noticed that there were sometimes differences between the two. Also, why do you feel the need to make everybody seem like a retard when they bring up a possibility.
     
  10. deject3d

    deject3d
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    the guy with years of sim racing experience who is saying the bolide is absolutely fine when you "drive gently" with a steering wheel is conveniently unable to drive with his pedals and steering wheel. okay.

    a video of aimless driving and oversteer on the grid map? to prove a point? perhaps you should drive on one of the maps with narrow, bumpy, difficult roads. or even a smoother third-party map that at least has a reasonably narrow road - with turns - that you're supposed to follow. perhaps you'd like to post a video of high speed driving around small island? or dry rock?

    --

    i'm not posting in this thread to argue that the bolide drives good or bad, but so far the actual feedback and evidence that it drives "good" is not very strong. this is probably the only car game i've played where the greatest challenges and arguments stem from whether or not the average user can maintain basic control of a vehicle.
     
  11. TheFastRacer

    TheFastRacer
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    Listen up. On every sim I play, like Assetto Corsa, iRacing, just the main 2 simulators that I run, I could configure my setup to work just fine. But in BeamNG, my Fanatec pedals won't work unless I buy a Fanatec wheel (which I plan to buy in the future, PC has priority). And if you read my post, you'd know that my wheel works in BeamNG. With gentle steering movements and tapping the throttle (which basically is the same as applying throttle with a pedal gently) the Bolide is fine to drive and enjoyable. If you hold the throttle key a little longer, which allows the throttle bar to reach a little more altitude, you can oversteer and spin the car. It is absolutely fine. Next time read my posts a little better, eh? :)
     
  12. MetalMilitia623

    MetalMilitia623
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    Alright, after some more testing with this car and advice from this thread I have to agree this car is very well done. The issues at speed do certainly feel like the car is starting to lift off. That's ok though because I don't know how good aero was back then and that may have been an issue in cars kid these.

    I know that Lamborghini Miura had a problem with the front lifting off at speed with low fuel do to the tank being in the front.

    I was driving vehicles I have driven in real life the trucks the hatch and the grand Marshall those vehicles and they are all great so I have to assume this one is too.

    I remember my dad talking about his 85 rx-7 being squirrely and that has no where near as much power as this.

    If you drive this thing like Mr Clarkson yelling "powah" the whole time it will feel like a shopping cart on ice. But if you have so control of the throttle you will be able to drive it fast.
     
  13. KogeyFox

    KogeyFox
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    Grid map is bumpy now, not completely flat, and there's shit to navigate around. Point is, it moves and it's handleable. You try driving a mid 1970's super car at 200MPH and expect to retain god-like grip. Let me know how your funeral goes, buddy.
     
  14. deject3d

    deject3d
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    so you're not going to take a video of driving around an actual map or track? do you think you can't manage it just because the car is mid engined and kinda powerful? try using the slower version of the bolide? i'm genuinely curious of your results because there is a very real lack of videos featuring people actually trying to drive around a track for a good laptime... people seem to spend their time crashing cars instead of driving for some reason.

    if you keep refusing or citing that the car mid-engined and old which makes it hard to drive for whatever reason, i can only conclude that the car is not very driveable... yes, the car moves and you can navigate it around obstacles, but that is not why we are here in this thread.

    i'm also not sure why you chose to exaggerate the 200mph number. i'm fairly certain i don't try to take corners at that speed, but thanks, i'll keep that in mind.

    ah good, you play AC! drive a lap around the nurburgring GP in the ferrari f40 - a mid-engined, rear wheel drive, twin turbo 470 horsepower beast with no ABS or traction control and then drive the bolide around the same GP circuit. use whatever control scheme you can for both games, i don't care. compare the driveability. what game felt better? how often did you lose grip? why did you lose grip more often in one game than another? what game had smoother racing lines and why were the lines easier to maintain? is it easier to control the f40 in assetto corsa than the bolide in beamng? why or why not? please don't dismiss the physics in assetto corsa as 'scripted' or 'fake' in any way... it's really not good feedback for the devs of beamng. make sure to record both laps so that those without AC can see the difference.

    if beamng can get to a state where driving the cars feels as visceral, exciting, and tameable as assetto corsa, the world will be a better place.

    --

    keep in mind, "driveability" is not limited to simply how well the tires grip the road. there are many factors that play into whether or not any video game car is "driveable." this post by Spec Racer Z wonderfully outlines some of the finer points in a game that help make a car feel less detached and ultimately more driveable: http://www.beamng.com/threads/8616-Understeer?p=124419&viewfull=1#post124419
     
  15. thescruffmuffin

    thescruffmuffin
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    The problem with comparing an f40 and the bolide is that the f40 is agreed to be a very good supercar even by todays standards. It has sophisticated aerodynamics and the bolide does not. I think that a better comparison is a Ferrari 308 GTB which is a late 70's early 80's car that makes 255 hp and even looks nearly the same as the bolide. Similar power, similar looks, similar age I just don't know if you could test one in Assetto Corsa (I don't own the game). I read that the 308 has four wheel double-wishbone independent suspension and I am unsure of what the bolide has (I know it's independent but I don't know if it's double-wishbone).
     
  16. TheFastRacer

    TheFastRacer
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    The closest car in AC is the Ferrari F40, indeed. I will compare them this weekend, creating a video like that takes some time :)
     
  17. KogeyFox

    KogeyFox
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    I'm on my laptop at work numbnuts.

    Plus all the default tracks are bumpy ass roads in the first plce that are hard to drive on with any car, who the hell would take a super car through a narrow winding rally-like area. You're just bad at driving :V
     
  18. ConiXious

    ConiXious
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    It also seems for me that the Civetta slightly turns to the left. Then I try to control this and I spin out. Even the AI can't control this, I'm not sure how to counteract this problem.:(
     
  19. gmaksi83

    gmaksi83
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    Now the civetta drivable for me, I worked with the wheel/tire model, now much better, more later. First deject must to test the new tire.... then we'll see!
     
  20. Naeloo

    Naeloo
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    I think it's definitely improved.

    I still absolutely cannot drive it with a controller or a keyboard, only with a wheel.
    With the wheel I can make very gentle adjustments which is very much needed to keep this thing stable as the speed increases. Also: Finer throttle/brake/clutch (clutch matters more than one might think).
    You can also send it drifting around a cornern very nicely, as long as you don't overdo it.
    Controller has the advantage that you can spin the wheel very quickly from side to side, turning my G27 at realistic steering angles is a bit frantic :)
    Also, if you turn the gravity up, it tracks very straight ;)

    Also, I don't think you can compare a racing sim like Assetto Corsa to one like BeamNG... From the way they feel the approach to simulation of handling is very different, both have drawbacks, both have advantages...

    YES! I'd love to see that too, maybe throw in a splitter in the front and a diffuser in the back, let the aerodynamics shine :D
    Or maybe a dedicated race car... is something like that planned?
     
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