WIP Beta released Classic Engine Expansion Pack [RELEASED] [FREE] + [Paid WIP Access]

Discussion in 'Land' started by JΛVI, Apr 25, 2023.

  1. Wassup487

    Wassup487
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    2???
    3???
    4???
     
  2. steve1234

    steve1234
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    srry autocorrect that is all i would like
     
  3. Nick_5150

    Nick_5150
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    Would it be possible to make a bruckell nine engine thats raised up so when theres a blower on it, the scoop actually sticks up above the grill?
     
  4. Truck-truckin-truck

    Truck-truckin-truck
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    I know in the CEEP mod there's already Risers for the Carburetors that lift blowers above the hood line already, I think one is a 6-inch riser, and the other is a 12-inch riser. All that they have to do is add those engines to the Bruckell Nine.
     
  5. JΛVI

    JΛVI
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    maybe, i could only try to throw it together with vanilla sounds
    --- Post updated ---
    yea the spacers will give that effect
     
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  6. sheldond07

    sheldond07
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    will there be a engine built for the bruckell nine
     
  7. Braskus

    Braskus
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    There is already some flathead stuff. I'm sure he's working in putting CEEP in the nine.
     
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  8. JΛVI

    JΛVI
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    you can expect the usual engine loadout, a bit of everything
     
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  9. sheldond07

    sheldond07
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    any flat head engines planed
     
  10. moses72

    moses72
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    screenshot_2024-12-15_18-55-11.png
    made with vanilla stuff + ceep wheels
     
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  11. slowfiat

    slowfiat
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    Just a tunnel ram away from having it :)
     
  12. Johnny Truant

    Johnny Truant
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    Yo. I love this mod, but it seems the Barstow is broken for me if I open any of it's configs with this mod. Such as Gustav and all of my custom drag tunes I have made. Anyone have any idea on how to fix this? The only mod I have active is this one and it makes the barstow fly in the sky when i spawn it like the car is totally messed up. TIA. Going to try texture clear cache or whatever and see what happens.
    --- Post updated ---
    ALSO the engine materials on the superchargers is messed up too!
     
  13. JΛVI

    JΛVI
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    yea the materials and gustav config are fixed (not publicly yet) but i couldn't find any other broken configs
    i noticed the wheels broke in the Gustav's .pc file, if you manually remove them you should be able to spawn it again. really no idea why it happened tho
     
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  14. Johnny Truant

    Johnny Truant
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    probably something with the new update or something. idk but you are the bomb.com for fixing it pretty quick. can't wait to see the update.
    thank you.
     
  15. kane_25926

    kane_25926
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    I might be crazy, but way back in the early days of CEEP, wasn't there a straight axle in the burnside? Or am i thinking of a different mod?
     
  16. JΛVI

    JΛVI
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    at one point i left in a experimental beam axle suspension i swapped from the d-series, it was very broken so i took it out
    i assume thats what you're remembering
     
  17. JΛVI

    JΛVI
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    Quick heads up that the big D-Series update is now uploaded (still under approval, don't expect it do be downloadable until tomorrow at the earliest)
    but for anyone who has bought early access it is downloadable right now
    Screenshot2024-12-18181434.png
     
    • Like Like x 11
  18. BigStew14

    BigStew14
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    Fantastic update yet again! I also love the fact you updated the functionality of the headlights!
     

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    • 284160_20241218155415_1.png
    • Agree Agree x 1
  19. Supermicron

    Supermicron
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    Literally Unplayable©
    :p
    Just a little bug on the Mono Special V8 i thought i might report
     

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    • literallyunplayable.png
  20. bussin.buses

    bussin.buses
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    New BeamNG cereal brand confirmed??
    Carburetos!
     
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