Cliff Mines; Abandoned Island mountain project

Discussion in 'Terrains, Levels, Maps' started by Driv3r1142, Dec 5, 2015.

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  1. Driv3r1142

    Driv3r1142
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    (NOTE; Its not abandoned in terms of development, its just the title :p)

    PLEASE NOTE; I and @Ouerbacker have been working on this map quite a bit. I will be releasing my old version and our team effort version in the end. All the screenshots of this terrain in this thread as of the moment of this update are of my version. I will remove this line soon once I picture the other map.


    I decided to make a thread to get feedback. I have already shown @torsion this map in a PM, and despite my fault of not listening to what he had to say the first time, I went back and read some of what he told me and I have a somewhat working map. You may have seen some screenshots in the Dev. Screenshots and Community screenshots showing off my sketchup work, taking place in a map you might've not been familiar with...
    Until now.
    Welcome to the Cliff Mines; Abandoned Island mountain project. The goal I have in mind for this is to provide a large and challenging environment to drive around in, that is diverse road wise, building wise, and scene wise.

    A release of this map is probably going to be sometime next year, so dont get too excited for it quite yet.
    Why do I put it so far off?
    I have planned something quite ambitious;
    • Several different "Biomes" (Forest, Desert, Snowy Forest, Ect.)
    • Several different towns with buildings modeled by me in sketchup(A single building can take almost a day or more to model and texture.)
    • Long winding roads that go from the sea level up to the top of the island mountain, fun for cruising, racing, drifting, or anything else stupid and fun to do in a car :p

    There will be more added to this list. For now I leave you with some screenshots;(NOTE; Some have already been posted in the Dev. Screenshots and Community screenshots.)

    screenshot_00134.png screenshot_00136.png screenshot_00141.png screenshot_00114.png screenshot_00135.png screenshot_00149.png screenshot_00137.png screenshot_00140.png screenshot_00139.png screenshot_00132.png
    screenshot_00133.png
    The pumps and gas station were modeled in Sketchup.
    If you can't tell by the screenshots, I have a vintage theme planned for this map.

    I will be uploading a video soon showing the map from the 1st person perspective of the hood of one of the FWD dev. vehicles showing me driving through this map, showing you what I have already, and to get feedback on what I have.

    Current Credits;
    @DoullPepper for the use of the old Canyon of Speed textures(Those used on Foothill mines)
    BeamNG.Drive Devs for the use of the default trees, textures, and buildings
    @torsion For assisting me in getting this map started.
    @Ouerbacker For offering to help me with this map, which has resulted in a much more professional looking map that we are working on right now(Pics soon)
    More to be listed as I get further along in this map.

    If you are wondering what I did to Foothill Mines, I will upload the final version of that map when I get the chance.
     
    #1 Driv3r1142, Dec 5, 2015
    Last edited: Dec 15, 2015
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  2. Acrain7

    Acrain7
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    looks cool :D
     
  3. Driv3r1142

    Driv3r1142
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    Gonna upload a video today. Was trying to film something to get help with DecalRoad flickering in certain parts of a decal road, but I couldn't capture it on video, so I will just be filming a Drivability test today.
    Also, If you want to help out on this map, Feel free to contribute ideas for things like static objects and sections of the map.
    And alongside that, I am looking for ideas for potential road signs I could model in sketchup. Blueprints for dimensions would be nice.
     
  4. Acrain7

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    in the 'snowy' biome you should add Christmas stuff to the houses :D

    also you HAVE to include this sign:
    upload_2015-12-5_15-13-54.png
     
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  5. Driv3r1142

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    lol
    Thats something you place in the middle of the desert at a 'T' Intersection XD Very lost leads to a hill that lets you jump off a cliff to your doom, and lost leads to a canyon with either the snowy biome or tropical-like biome on the other side, and to get over there you have to cross a bridge made of 2 tiny Iron beams smaller than your tires.
    THATS what that sign is for XD
     
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  6. Acrain7

    Acrain7
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    what you've joust described needs to be in the map XD
     
  7. Driv3r1142

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    I will be looking up dimensions for the sign soon. At the moment I am smoothing roads so my Drivability test looks and feels better.
     
  8. Stiggy111

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    Looks like good stuff. I am going to work on getting your truck into Blender.
     
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  9. Driv3r1142

    Driv3r1142
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    Great :)
    To all who do not know, I am asking my friend here to export one of my old ROBLOX trucks so I can try to turn it into a static object or a drivable vehicle.(Drivable if I can get someone to show me how to get the model in game. I dont care about collision just that I can drive it :p)
     
  10. airman426

    airman426
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    Cool, I'm looking forward to it.
     
  11. Driv3r1142

    Driv3r1142
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    I will need to rip a few textures for the snow from existing maps on the forums. If anyone would like to get the textures for me or would link me a good map to take snow and ice textures from, I would appreciate it.
    Right now I am working on roads :) Because roads and high cliffs are what BeamNG is meant for!
     
  12. airman426

    airman426
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    You might want to ask Ouerbacker for his textures of Snowy Trynelgren.
     
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  13. Driv3r1142

    Driv3r1142
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    Can do.
     
  14. airman426

    airman426
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    Or maybe Nadeox1's Mt. Shell Map.
     
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  15. Driv3r1142

    Driv3r1142
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    I will check that if I cant get the Snowy Trynelgren textures.
     
  16. airman426

    airman426
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    Yeah, I believe I like those ones just a bit better.
     
  17. Driv3r1142

    Driv3r1142
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    Mapping out roads is a pain since I am trying to do them as realistically as possible to how they would've been done back in the day before it was really that easy to do a road cut through a mountain :p
    More fun to drive and is more of a scenic route through a map which will have 3 different sections.
     
  18. airman426

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    Keep at it. Lord knows I can't do anything with creation. The more realistic the better. I wait with anticipation.
     
  19. Driv3r1142

    Driv3r1142
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    Sure you can create things. Everyone can be an artist, Just every artist is different :)

    On another note;

    I decided to film tomorrow since I had some issues with the roads today, and I added some roads aswell.
    I will only post screenshots of the areas that are complete, but the video will show you whats between the complete areas so I can get feedback on what to add where.
     
  20. airman426

    airman426
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    How do you get the BeamNG.drive Tester badge? Just wondering.
     
    #20 airman426, Dec 6, 2015
    Last edited: Dec 6, 2015
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