Cancelled Coffs Harbour v3 for 0.4.x.x

Discussion in 'Terrains, Levels, Maps' started by WacKEDmaN, Sep 9, 2014.

  1. WacKEDmaN

    WacKEDmaN
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    60
    Downloads Removed... i do not agree to the terms in the EULA...
    I do not agree that any of my work be used by beamng for any purpose, at any time at all.
    Especially this one! there will be legal ramifications if anyone from Beamng uses this in part or whole.



    heres another conversion from rFactor..this time a long track based on real world roads in a town called Coffs Harbour on the north coast of NSW Australia..

    I have full permission from the author to convert this.. all credits goto Martin Weare

    v3
    updated for 0.4.x
    changed sky
    added ocean layer
    added info.json
    place zip in content/levels folder'

    adding waypoints soon..

    v2.1
    sorry to those who download it early..cache folder in my docs caught me out!..mis files are being saved there now!..so basically no updates until v2.1!
    please delete the v2 zip!
    v2
    changed zip folder structure for experimental build, you can now just place the zip file in BeamNG.drive\content\levels folder, no need to unzip!
    fixed a couple texture issues..there still maybe the odd one or 2 flashing textures
    Skidmarks enabled!
    please delete the folder from levels before using this version

    v1
    theres a few small issues with some flashing textures
    and the trackside objects like to eat cars! *you have been warned!*
    most trees and some other objects have collision disabled

    its a very big track around 10kms long, first load will take a bit as it creates the cache files, loading will be faster once its done, but still takes a bit



    coffs.1.jpg coffs2.jpg coffs3.jpg
    coffs4.jpg coffs5.jpg coffs6.jpg
    2014-09-10_00001.jpg 2014-09-10_00002.jpg 2014-09-10_00004.jpg

    some real pics from google maps
    coffs-real.jpg coffs-real1.jpg coffs-real3.jpg
     
    #1 WacKEDmaN, Sep 9, 2014
    Last edited: Jun 9, 2016
  2. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,828
    Re: Coffs Harbour

    There is a race track in Coffs Harbour? Had no bloody idea :p
    Looks nice too
     
  3. WacKEDmaN

    WacKEDmaN
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    60
    Re: Coffs Harbour

    its not a real race track..but they are real roads (eg the Pacific Highway)..made into a fantasy track


    coffs-google-earth-8192.jpg
     
  4. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,828
    Re: Coffs Harbour

    Are the barriers part of the map or just placed objects? Because afew of these intersections would be great to set up collisions but they have barriers blocking them :p
     
  5. zedx1981

    zedx1981
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    59
    Re: Coffs Harbour

    You're not kidding about cars being ate! Good track tho
     
  6. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,828
    Re: Coffs Harbour

    Closest thing to a VZ Monaro
    screenshot_00115.png
     
  7. WacKEDmaN

    WacKEDmaN
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    60
    Re: Coffs Harbour

    they are all part of the track..would require a lot of work to remove them (basically restarting the conversion from scratch)..
     
  8. WacKEDmaN

    WacKEDmaN
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    60
    Re: Coffs Harbour v2

    updated to v2
     
  9. ssm1997

    ssm1997
    Expand Collapse

    Joined:
    Oct 5, 2013
    Messages:
    51
    Re: Coffs Harbour v2.1

    nice work!!!!!!!
     
  10. Colonel_Potter

    Colonel_Potter
    Expand Collapse

    Joined:
    Aug 20, 2013
    Messages:
    56
    Re: Coffs Harbour v2.1

    Awesome map. Love this track. It's fun with the straight aways and then the curves. Well done. Thanks for the upload.
     
  11. Whanekill57

    Whanekill57
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    6
    Re: Coffs Harbour v2.1

    Very nice track ! Thank :)
     
  12. hellacat

    hellacat
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    16
    Re: Coffs Harbour v2.1

    whats this truck. can someone tell me the mod? :confused:
     
  13. WacKEDmaN

    WacKEDmaN
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    60
  14. beeched

    beeched
    Expand Collapse

    Joined:
    Apr 1, 2014
    Messages:
    12
    Re: Coffs Harbour v2.1

    Great track! I'm having a problem though. Whenever I skid my fps drops to about 2. Makes it pretty much unplayable. Sorry if this is posted somewhere else. How can I fix it?
     
  15. WacKEDmaN

    WacKEDmaN
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    60
    Re: Coffs Harbour v2.1


    use the instructions here to disable skidmarks..
    Racing-Pack-5-cars-2-maps
     
  16. MrDylan

    MrDylan
    Expand Collapse

    Joined:
    Sep 4, 2013
    Messages:
    5
    Re: Coffs Harbour v2.1

    Sorry for the old bump, but I have the experimental pack, where is this vehicle? Thanks.
     
  17. ENDER_PONY_223

    ENDER_PONY_223
    Expand Collapse

    Joined:
    Nov 1, 2014
    Messages:
    4
    Re: Coffs Harbour

    Got agree with yay!
     
  18. clayton8or

    clayton8or
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    1,050
    Re: Coffs Harbour v2.1

    Sorry for the bump but, every time I load the map it crashes, is there a fix for this? im in experimental and installing it correctly like any other map.
     
  19. SlideWolfie

    SlideWolfie
    Expand Collapse

    Joined:
    Nov 8, 2014
    Messages:
    6
    Re: Coffs Harbour v2.1

    Same here
     
  20. xKryptx

    xKryptx
    Expand Collapse

    Joined:
    Aug 28, 2013
    Messages:
    102
    Re: Coffs Harbour v2.1

    As does mine, I am waiting for the next BeamNG Update though as all other maps work flawlessly, my guess is it's BeamNG itself that is having the disagreement with the map ;)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice