1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. Calais

    Calais
    Expand Collapse

    Joined:
    Jan 12, 2014
    Messages:
    418
    I'm in love, you make it?
     
  2. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    Damn mate, those rims look mad. The motor looks sweet too :D
     
  3. Maj_Turbolag

    Maj_Turbolag
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    86
    Yeah I did. It's an experiment so I can learn how jbeam and the material system works. Getting the hang of it. :)
     
  4. BBQ

    BBQ
    Expand Collapse

    Joined:
    Aug 27, 2012
    Messages:
    551
    Is it just me, or is the russian part of the forum gone?

    screenshot_00305.png
     
  5. Calais

    Calais
    Expand Collapse

    Joined:
    Jan 12, 2014
    Messages:
    418
    Seems like it has, probably wasnt getting used enough.
     
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    It's really gone.

    I made a monster :O
    QvOVWIh.jpg
    mMSdMIV.jpg
    R7vhGH0.jpg

    Oh, I just added all the suspension meshes.
    K1XsIjo.jpg

    Maybe it should have been in the dev screen.
     
    #2766 Nadeox1, May 25, 2014
    Last edited: May 25, 2014
    • Like Like x 1
  7. BBQ

    BBQ
    Expand Collapse

    Joined:
    Aug 27, 2012
    Messages:
    551
    I let these pics speak for themselves.

    screenshot_00306.jpg

    screenshot_00307.jpg

    screenshot_00308.jpg

    screenshot_00309.jpg

    screenshot_00310.jpg
     
  8. Maj_Turbolag

    Maj_Turbolag
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    86
    I think I'll go to bed, now...
     

    Attached Files:

    • screenshot_00009.jpg
  9. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,122
    BeamNG 2014-05-25 00-52-54-85.jpg BeamNG 2014-05-25 11-04-02-86.jpg BeamNG 2014-05-25 11-03-37-74.jpg

    Some Golf :S

    And Vanster :)

    BeamNG 2014-05-25 15-29-01-45.jpg BeamNG 2014-05-25 15-29-31-17.jpg
     
  10. chris_lucas

    chris_lucas
    Expand Collapse

    Joined:
    Dec 12, 2012
    Messages:
    1,445
  11. garyjpaterson

    garyjpaterson
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    273
    1.PNG 2.PNG

    Please tell me if im doing anything wrong. Theres a few spots where i was struggling with quads, so there are some tris, is that bad or OK? Also i want to make it higher poly, am i best using the meshsmooth thing? I tried it, but it ruins any sharp edges, and the tris look crap too.
     
  12. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Are you following blueprints? I can see that you're modeling a Ford Ka, it just looks a little off. Your topology looks great, and triangles are fine -nay, unavoidable- in most complex meshes.
     
  13. garyjpaterson

    garyjpaterson
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    273
    Yeah i am, but it does look off a bit.

    3.PNG
     
  14. Speicherplatz

    Speicherplatz
    Expand Collapse

    Joined:
    May 18, 2014
    Messages:
    29
    The engine thought it would be better to leave quietly through the back ...
     

    Attached Files:

    • BeamNG 2014-05-25 18-06-47-07.jpg
  15. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Been saying after I finish the 450r I was going to build a drag car out if the moonhawk. Nice man
     
  16. Nish01

    Nish01
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    222
    those rims look nice on there lol. awesome
     
  17. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    I do have a question though for u guys. Aerodynamics are they present? Was thinking if someone made like a drag racing parachute kit that works like Mythbusters caddy does that would be freaking sweet.

    Sent through the stars by my Galaxy with a Note for you!
     
  18. Nish01

    Nish01
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    222
    that thought actually cross my mind the other day, (how would it work?) and would beams/nodes able to be 'folded' into the tube and be shot out, and open up like an umbrella sort of without breaking itself. (I also thought about wrinkle slicks and burnouts for more grip ect. hopefully they can get all those working in time.)

    also this is a good picture for anyone unfamiliar with drag chutes
     
  19. Stormdrain

    Stormdrain
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    480
    Thats not really possible considering how the aero works currently. It doesnt simulate fluid air, so even if the parachute was folded, the drag coef's would still be acting as if it were open. But if we could change drag coef's in realtime *cough*tdev*cough* then it would be entirely possible.

    - - - Updated - - -

    You got the group B MRi you lucky duck
     
    #2779 Stormdrain, May 25, 2014
    Last edited: May 25, 2014
  20. redrobin

    redrobin
    Expand Collapse

    Joined:
    Aug 21, 2012
    Messages:
    606
    I must be bored...
    screenshot_00016.png
    screenshot_00018.png
    "T" is one hell of a drug...
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice