Yeah I did. It's an experiment so I can learn how jbeam and the material system works. Getting the hang of it.
It's really gone. I made a monster :O Oh, I just added all the suspension meshes. Maybe it should have been in the dev screen.
Please tell me if im doing anything wrong. Theres a few spots where i was struggling with quads, so there are some tris, is that bad or OK? Also i want to make it higher poly, am i best using the meshsmooth thing? I tried it, but it ruins any sharp edges, and the tris look crap too.
Are you following blueprints? I can see that you're modeling a Ford Ka, it just looks a little off. Your topology looks great, and triangles are fine -nay, unavoidable- in most complex meshes.
I do have a question though for u guys. Aerodynamics are they present? Was thinking if someone made like a drag racing parachute kit that works like Mythbusters caddy does that would be freaking sweet. Sent through the stars by my Galaxy with a Note for you!
that thought actually cross my mind the other day, (how would it work?) and would beams/nodes able to be 'folded' into the tube and be shot out, and open up like an umbrella sort of without breaking itself. (I also thought about wrinkle slicks and burnouts for more grip ect. hopefully they can get all those working in time.) also this is a good picture for anyone unfamiliar with drag chutes
Thats not really possible considering how the aero works currently. It doesnt simulate fluid air, so even if the parachute was folded, the drag coef's would still be acting as if it were open. But if we could change drag coef's in realtime *cough*tdev*cough* then it would be entirely possible. - - - Updated - - - You got the group B MRi you lucky duck