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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. IBsenoj

    IBsenoj
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    Umm, dumb post.. if you think it's funny, just give the post a like. (thanks) :)

    Please help us to improve the overall quality of this forum by following these guidelines:

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  2. vladmir poopin

    vladmir poopin
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    Banned

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    that was just as pointless
     
  3. VeyronEB

    VeyronEB
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    Sure, its a very nice but yet subtle change. Especially when applied to the whole body and not just one panel. As Gabe says it would really help if normals were affected by reflections.
     

    Attached Files:

    • screenshot_00039.jpg
    • screenshot_00038.jpg
  4. caleb200790

    caleb200790
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    It is a subtle change, but it makes it look a lot better in my opinion.
     
  5. Hati

    Hati
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    ss+(2014-09-30+at+04.03.46).jpg

    The way that parts get under the fender like that makes me enjoy the destructive (even if laggy) powers of the T75.
     
  6. Aboroath

    Aboroath
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    Aug 25, 2013
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    Thanks man. Technically it's really cool stuff. Personally the jury's out for me so far. I don't think the current node/jbeam density is enough to give crisp
    and sharp metal deformation as it is ( I understand why ), and normals will only highlight it further as evidenced by the uh...uhm "elephant skin?" effect.
    Damn...no idea how to put that into words. Perhaps it's me but I've always dreamed of a vehicle with tens of thousands of nodes/beams where even
    the tiniest of dents can be realized. In that scenario applying normal maps to cars would be incredibly realistic. Pipe dream?...definitely.

    - - - Updated - - -

    screenshot_00032.jpg

    All day surviving 2000ft cliffs...epic.
    Dropping a beer in your crotch on the way home...priceless.
     
  7. Ouerbacker

    Ouerbacker
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    Rocks can be dangerous.
    BeamNG 2014-09-28 21-49-53-20.jpg
     
  8. Hati

    Hati
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    If you want dents and ripples then I've been thinking about something, why not use the mesh?

    Think about it for a second. Lets pretend that this represents the hood of the sunburst in it's node/beam structure, I've put it in an FFD in 3ds max.

    FFDpristine.png

    Like with nodes and beams the FFD is taking care of the macro level deformation, the behaviour of the entire panel is simulated this way -- you deform the FFD and the hood follows. You aren't going to get sharp dents and ripples out of it. But here's a simple example of what I'm thinking, say you have an impact where I've drawn this arrow,

    FFDImpact.png

    well think, I'm going to stretch the steel here and I'm going to get a nice big dent, well moving the control point or node isn't going to get me a very sharp pit, and because nodes and beams are physical objects I'm going to get very light deformation over the whole panel. Lets instead move the vertices to react to the impact

    FFD Dent.png

    and now add the macro level deformation from the physics and get an idea of how it might look

    FFd Dent+Macro deformation.png

    I hope you can see what I'm getting at, if you move the vertices relative to nodes according to an impact, say the impact is head on you just push the vertices back or say the car hits a lampost so the force is coming from a shallow angle then you generate some kind of noise or a sine wave that moves the vertices you could end up with sharp creases or small scale deformation. Displacement mapping I think its called, I don't know. However if its generated on the fly and unique to each impact then it could look convincing. From dust can do it in realtime, and its possible to animate it. why not bastardize it and use it for rippling meshes?
     
  9. BaronRedStorm

    BaronRedStorm
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    Bird spotting at a crash testing site.
    2014-09-30_00003.jpg

    - - - Updated - - -

    Spintires 2.0 where Physics and Offroading is actually fun.
    2014-09-30_00004.jpg
     
  10. Holland

    Holland
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    May 23, 2013
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    982

    (imported from here)
     
  11. Rokzy rules

    Rokzy rules
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    Just realised how beautiful this game can be (the only edits these have been through is cropping)

    Not so good :



    (imported from here)


    (imported from here)


    Amazing :

    this one nearly looks photo realistic D:

    (imported from here)



    (imported from here)



    (imported from here)



    (imported from here)



    (imported from here)
     
  12. Aboroath

    Aboroath
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    Nice Hati. I grasp what you're saying, had to read it three times though:D. Lots of code writing involved but if I knew what I was doing I would
    try it in a heartbeat.
     
  13. Atomix

    Atomix
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    Dec 15, 2012
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    I'd pick Spintires over BeamNG, I just really love old russian machinery and the nature in the game even more. BeamNG is fun, yeah, but not as enjoyable as Spintires for me. As far as physics go, the physics in spintires are waay over the top for a arcade game, I was about to call it a simulator, because maybe it is. a fun game.

    Screenshot - 30.09.2014 - 21:42:53.png
     
  14. Ukkone...

    Ukkone...
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    Aug 5, 2013
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    Well i guess you can fit 2 covets in box van with a little help from a cannon :DD
     

    Attached Files:

    • Hmm.jpg
  15. BaronRedStorm

    BaronRedStorm
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    Anyone ever feel like playing the techdemo sometimes :rolleyes:
    screenshot_00000.png
     
  16. SixSixSevenSeven

    SixSixSevenSeven
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    Right, this is going in community screenshots rather than dev screenshots because this isn't likely to go anywhere and is literally a .dae dropped in as a static mesh for the time being, less effort than a russian modder so far so really isnt a development screenshot.

    But here we go. Halo 3 warthog mesh in BeamNG alongside the D15. Its more than a little broken materials wise and also has a damaged mesh loaded underneath (which I think is the bright green thing judging by the turret having its front shield bent in green) along with a random cube that I picked up during the blender .dff import > .dae export.

    Turns out that warthogs are big. Really big.
    0DpCUQV.png
    6i48QGS.png
    rmYx0sS.png
     
  17. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    14,695

    (imported from here)
     
  18. Slammington

    Slammington
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    1,460
  19. clayton8or

    clayton8or
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    Aug 26, 2013
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    I hit the scarab too hard with the hcube...
     

    Attached Files:

    • screenshot_00010.png
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