I see we are having the fight of the superchargers. (Easy fix for rendering issues, move a node up, and use Alt+P. Then you can scale it down if you want.) OT: A horrible crash in BeamNG. I was making it for another thread I forgot about. (Big pic! May take a while to load.)
Yeah, although they're really just a collection of 2D transparent "clouds" that are placed back-to-back and set to face the player at all times, they're not truly volumetric clouds (I don't think Torque actually allows for that)
CTRL + ALT + P, that's the proper way to screenshot and dont forget the options to make it look better.