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Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.
JUST got ingame tonemapping working, happy as can be.. Hasnt worked since dx9 afaik.
Nothing adjusted to it so the maps light/sky settings and bloom is way off but its working damnit
Engine badging suddently became kinda ironic
I GOT THE WHOLE LCPD (NOOSE included) ON MY TAIL. HELP!
Help? Not so fast bud... set up a roadblock for you.
I don't even know.
You forgot that I'm driving a very special minivan... AN H.O.S MINIVAN, TO BE EXACT!
unrelated pic of the same car
i know this has nothing to do with the game but...this maked me cry yesterday...
R.I.P Niki Lauda - Racing Legend 1949 - 2019 we will never forget you my old friend! you stay in our heart for ever! LEGEND NEVER DIES!
only to look at this picture maked me cry....We love you!
1949-2019 R.I.P Niki Lauda - Racing Legend! ;(
i also cried when i heard it. died at such a young age and he had a amazing f1 career!
R.I.P Niki <3
Im damn happy i got BeamNGs Tonemap working! These screenshots has obviously blown up settings BUT its all in-game PostFx and no Reshade. Quite stunned that its possible to get these shots out of BeamNG now Last one is for comparison without Tonemapping.
--- Post updated ---
Playing along with tonemapping and my custom map settings+the rest of the in-game PostFx. Can get it quite realistic looking tbh. Dont mind the flickering trees though, been adjusting DOF settings in different ways.
Global Illumination (captured ingame)
Going on a road trip.