Testing different settings, sorted the vanilla Bloom offset a while ago, SSAO locked at full resolution (didnt seem to go that high in vanilla), Tonemapping working, White Cutoff too to create contrast, and so on, Now im testing the Gamma settings after reading that T3D users had washed out colors on one of the T3D versions and it was due to gamma settings. Also remember a guy talking about him using lower gamma to compensate the washed out colors of Beamngs graphics.
Oh, please don't be that 16 year old that just got a Focus RS and instantly turned on drift mode and fell into a ditch.