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Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.
Spoiler: 0.18 Photodump
Great update once again, thanks devs!
tire clipping but oh well
Always felt something was a bit off with Beam's lighting, and I feel like I've figured it out. The shadows never really look intense enough for bright days and sunsets.
In these two screenshots I have a slight Reshade adjustment to add some better AO and make the colour temperature a tiny bit warmer. You can see the comparison here between the Sunsky intensity set to 1:
The shadows are barely visible - it's sunset and the sun is mostly visible at this point, so you should expect to see some fairly vibrant shadows as it's still bright.
With the intensity set to 30:
Naturally this might be a bit over the top and "Hollywoodised", but I think somewhere in between the two suits it best. Looks more natural in the full day time too, with the ground and distant cliffs being a little blown out by the light, as you'd expect on a bright, hot Utah day. This is set to 17:
Would be interesting to see this adapted to maps with scripting, maybe having something like 10-20 during the day, intensifying to 25-35 as the sun sets, then dropping down to single digits at night.
Driving at night now is so much better
Utah Road Trip
mfw the devs steal my purple ETK K/800 Series calipers
great update guys
Alastor: "Hahaha! Why does anyone do anything? Sheer, absolute boredom!"
happy birthday dude！
Utah Road Trip
Made a pretty decent HillClimb Config, sure is a blast to rip around.
Hopp to the topp
EDIT: Sorry for the weird image stuff, I'm a noob with picture uploads
too much gas
Demo Derby photo dump from pre-0.18 for you all!