Thanks! Although I don't think someone cheats in a derby by using a semi (the roof doesn't take a direct hit) I changed some node positions and corner and rigid beam values. There still is the accordion effect when hit by a T65, but less severe. When hit by a car the roof folds up. I can add an extra beam between the taillights area and the front of the rear roof to force it upward, but that would not be realistic. I've added some screens; The first it hit by a T65 at 44 mph, the second by a GM at 50mph and the third and fourth are the same vehicle as the second pic but hit another time with a GM at 50mph.
You put it at the wrong end... I stuck one in the boot, supercharged and all (plus updated JBeam to reflect engine being moved rearwards and increasing in mass), makes the bolide 390 stripped seem easy to drive in comparison.
give the moonhawk some love, it's one of my favorite cars but everyone's ignoring it for all the sunburst's and pessima's and 200BX's vote moonhawk.
Yes I know there's a Roamer or a 200BX to drive, but every time I play BeamNG I get this out. (imported from here)
H Cube Rage quit Also @ post above: Select a road and then go to the material editor and then put up the specular map