1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    #11281 monte379, Oct 17, 2015
    Last edited by a moderator: Oct 17, 2015
    • Like Like x 1
  2. titantls

    titantls
    Expand Collapse

    Joined:
    Feb 9, 2014
    Messages:
    658
    2015-10-16_00017.jpg My pictures, 2015-10-16_00018.jpg 2015-10-16_00022.jpg
     
    • Like Like x 2
  3. GameNoobTV

    GameNoobTV
    Expand Collapse

    Joined:
    Aug 28, 2015
    Messages:
    413
    screenshot_00002.png
     
    • Like Like x 1
  4. GameNoobTV

    GameNoobTV
    Expand Collapse

    Joined:
    Aug 28, 2015
    Messages:
    413
  5. Car_Killer

    Car_Killer
    Expand Collapse
    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,327
    Debug mode because why not.
    screenshot_00039.png
     
  6. Ouerbacker

    Ouerbacker
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    463
    BeamNG 2015-10-17 03-45-47-76.jpg BeamNG 2015-10-17 03-47-13-95.jpg BeamNG 2015-10-17 03-47-52-25.jpg
    The roads no longer look overly perfect. Do you all think that I should add a white line to each side of the road?
     
    • Like Like x 7
  7. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,806
    Man this is looking nicer and nicer! As for the white line I'd say yes. That in my opinion would convey
    a bit more civilized region where the local authorities obviously pay attention to road safety. Depends
    on what you want the environment and the population to convey. Perhaps have some of the roads
    closer to town/s with the white fog lines and further out in the boonies have a few or none?

    The guard rail looks cool and realistic...mesh?

    screenshot_00053.png
     
    #11287 Aboroath, Oct 17, 2015
    Last edited: Oct 17, 2015
  8. DirtGamer301

    DirtGamer301
    Expand Collapse

    Joined:
    Aug 23, 2015
    Messages:
    414
    I think rather not, so it matches a bit with the enviroment next to the road :) But no matter what, I think the map looks awesome :D
    screenshot_00265.png
     
  9. Atomix

    Atomix
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    1,342
    Here, if you have marked roads its both in the middle and on the sides. I'd say have either both the lines, or neither.

    ot:
    nailed that jump.
    screenshot_00279.png
     
    • Like Like x 1
  10. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,669
    Monte, why the heck did you upload a 50MB image.. :|



    screenshot_00002 copy.jpg screenshot_00003 copy.jpg screenshot_00004 copy.jpg screenshot_00006 copy.jpg

    V Not sure, but he choose 'full size' option, so it made the whole 50MB image load instead of just a thumbnail.
     
    #11290 Nadeox1, Oct 17, 2015
    Last edited: Oct 17, 2015
    • Like Like x 2
  11. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,806
    Didn't the old forum automatically compress and format huge screenshots?

    screenshot_00126.png
     
    • Like Like x 3
  12. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,319
    Wheelie!
    upload_2015-10-17_7-32-3.png

    Balancing Act!
     
  13. kennyloggins

    kennyloggins
    Expand Collapse

    Joined:
    May 29, 2014
    Messages:
    142
  14. titantls

    titantls
    Expand Collapse

    Joined:
    Feb 9, 2014
    Messages:
    658
    2015-10-16_00011.jpg 2015-10-16_00013.jpg
     
    • Like Like x 1
  15. direct_UA

    direct_UA
    Expand Collapse

    Joined:
    Jun 20, 2014
    Messages:
    759
    Fun, part 1.
    screenshot_00643.png screenshot_00644.png screenshot_00645.png
     
    • Like Like x 2
  16. Atomix

    Atomix
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    1,342
    Interior was too hatch.

    screenshot_00292.png
    all works.
     
    • Like Like x 7
  17. Cygator

    Cygator
    Expand Collapse

    Joined:
    Mar 9, 2014
    Messages:
    218
    OMG!!! I WANT THAT INGAME!

    a little suggestion. remove the tacho and replace with fuel and engine temperature
     
  18. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    @Nadeox1
    Apologies, I am getting used to the new forum. So next time I just choose thumbnail? I was thinking that would make it really small. Thanks for letting me know so I don't do it again:)
     
  19. CryDev

    CryDev
    Expand Collapse

    Joined:
    Jun 1, 2015
    Messages:
    401
    RIP
     

    Attached Files:

    • BeamNGSandbox 2015-10-17 16-10-23-83.png
    • BeamNGSandbox 2015-10-17 16-11-47-63.png
    • BeamNGSandbox 2015-10-17 16-13-14-87.png
    • BeamNGSandbox 2015-10-17 16-16-35-17.png
    • BeamNGSandbox 2015-10-17 16-16-56-78.png
    • BeamNG 2015-10-17 16-44-56-31.png
    • BeamNG 2015-10-17 16-45-07-04.png
    • BeamNG 2015-10-17 16-45-35-86.png
    • Like Like x 2
  20. titantls

    titantls
    Expand Collapse

    Joined:
    Feb 9, 2014
    Messages:
    658
    2015-10-16_00002.jpg Nailed it...
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice