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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. vmlinuz

    vmlinuz
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    2,409
    How did you do that?
     
  2. Royal_Stig

    Royal_Stig
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    Apr 12, 2014
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    92
    Damn son.
    (BEST EVER UPDATE!, gg devs).
     

    Attached Files:

    • screenshot_00371.png
  3. Firepower

    Firepower
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    Nov 17, 2015
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    576
    You can either open the console, change the lua (down left corner) to Vehicle and type "fire.igniteCar()" or hit the vehicle's weak spots :
    - The 200Bx catches fire (slow) on the left (near the turbo) when it takes a hit slightly on the right
    - The Barstow catches fire (slow) under the engine, near the wheels, when it takes a hard hit on the front
    - The Covet catches fire (slow) on the right side of the engine on a brutal landing OR if you try to make a barrel roll and damage the tank on the back, it ignites instantly
    - The T series catch fire (instantly) when it takes a hit in its fuel tanks
    - The Bolide catches fire (instantly) when it brutally lands flat
    - The Moonhawk is like the Barstow, hard hit on the front.
    I'm still searching for the others ;)
     
    • Like Like x 7
  4. MercedesEclass

    MercedesEclass
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    Feb 22, 2015
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    I never realized this, but I believe that the Covet may be related to the Pinto!
     

    Attached Files:

    • Inferno 5.png
    • Like Like x 7
  5. GLion

    GLion
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    Aug 14, 2012
    Messages:
    143
    Drag pickup thingy that can't go past 200 Km..



    BeamNg Michel Bay update.
     
    • Like Like x 3
  6. Ouerbacker

    Ouerbacker
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    Aug 2, 2013
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    Ooh, fire.
    BeamNG 2015-12-19 13-41-05-74.jpg
    Oooh, more fire.
    BeamNG 2015-12-19 13-41-40-20.jpg

    Also, does anyone know the proper location for unzipped mods? I remember seeing something about a new location last night.
     
    • Like Like x 2
  7. titantls

    titantls
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    Feb 9, 2014
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    688
    2015-12-19_00012.jpg screenshot_00257.png Oh... Ummm, well, I can explain.

    You can put out the fire in the water, I didn't know if that was added or not.
     
    #13207 titantls, Dec 19, 2015
    Last edited: Dec 19, 2015
  8. 1185323118

    1185323118
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    Ghost Rider in Firwood:rolleyes:
    screenshot_00136.png
    screenshot_00137.png
     
    • Like Like x 4
  9. Eastham

    Eastham
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    455
    The situation got a little... Heated (•_•). ( •_•)>⌐□-□. (⌐□_□) YEEEAAAAAAAAA.

    BeamNG.Drive.x64_2015_12_19_15_02_31_764.jpg BeamNG.Drive.x64_2015_12_19_15_04_46_890.jpg
     
  10. Peterbilt

    Peterbilt
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    Aug 6, 2012
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    241
    I have to say, this does make me quite happy. Now the quest for bigger tires begins.
     

    Attached Files:

    • screenshot_00046.png
  11. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
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    1. Rally Pessima :D
    screenshot_00355.png screenshot_00356.png screenshot_00357.png screenshot_00358.png

    2. 200BX Fatal Crash
    screenshot_00359.png screenshot_00361.png screenshot_00360.png
     
    • Like Like x 1
  12. Godzilla!

    Godzilla!
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    It seems like most of the screenshots posted involves a car on fire.
    screenshot_00094.png

    The Grand Marshal would instantly catch fire if it was rear-ended.
    The 89' Pessima would instantly catch fire at the intake when impacted on the left.
     
    #13212 Godzilla!, Dec 19, 2015
    Last edited: Dec 19, 2015
    • Like Like x 1
  13. amon_igre

    amon_igre
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    Jan 24, 2014
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    80



    Just cooling down my car :D
     
    • Like Like x 1
  14. Driv3r1142

    Driv3r1142
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    Joined:
    Feb 15, 2015
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    1,941
    Put the unzipped files in the "vehicles" folder outside the mods folder in the BeamNG folder located in My Documents.
    If such a folder doesn't exist, create one.
    The path should be this for the vehicles folder(Windows 8 path, shouldn't be much different from windows 10) ;

    Libraries/Documents/BeamNG.drive/vehicles

    As you can see this is operating directly inside of the BeamNG folder. This is only for your unzipped mods. Zipped mods should still work in the normal location.
    Same for terrains, although I think you know this :p
    Please note that this is only a temp fix, and will most likely be broken in a future update.
    Thank you :p Time for some pics;

    screenshot_00230.png screenshot_00229.png screenshot_00228.png screenshot_00227.png
     
    #13214 Driv3r1142, Dec 19, 2015
    Last edited: Dec 19, 2015
  15. Godzilla!

    Godzilla!
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    2,248
    BeamNG.Alpha
    screenshot_00105.png
     
  16. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    mega screenshot dump incoming

    pes1.png pes2.png pes3.png
     
  17. Bubbleawsome

    Bubbleawsome
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    #13217 Bubbleawsome, Dec 19, 2015
    Last edited: Dec 19, 2015
  18. derpfleet55

    derpfleet55
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    I love how engines now cause steam to be released from water upon contact.
    screenshot_00074.png
     
  19. Godzilla!

    Godzilla!
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    Messages:
    2,248
    This is making my browser lag.

    Anyway...
    I didn't think these rims existed before but I just found them. They are called Beta Quebecois and they are for 4-bolt hubs. I also discovered other new rims and a new hubcap that likely didn't exist in 0.4 versions.
    screenshot_00106.png
     
    • Like Like x 1
  20. Bubbleawsome

    Bubbleawsome
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    1,887
    Oh dear, I'll just link to it instead.
    Mods can you implement gifv plz
     
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