Dude... Gabe was pretty straight foward and, in my opinion clear, about not wanting his older, RoR work in BeamNG... If you want to port it, do it for yourself man. Respect him :/
So your telling me I can't post pictures of it then, I plan on doing it for myself. I respect Gabester's requests. - - - Updated - - - So your telling me I can't post pictures of it then, I plan on doing it for myself. I respect Gabester's requests.
I'm not saying what you can or can not post, that's not my job. I'm just saying that, if Gabe said he doesn't want to remember is old work, we all should just respect that... I mean, it's not hard, just post some other screenshot... - - - Updated - - - Wow, is that in-game?? Looks gorgeous.... ooo:
Breaking wheels. (imported from here) What happened to the Civetta after that: Broken steering, deformed rear ones. To the Cadillac: Hubcaps gone, ripped the tires. To the Cessna: Wheels totally deformed To the Marshall: Steering broken Van: 3 of 4 Tires exploded The moonhawk was the only to survive that (just minor deformation on the rims).
If you use alt+p instead of ctrl+p it creates a larger screenshot. Its a really weird system and as far as i know it hasn't been documented (could be totally wrong). The screen shot i attached used to be a 44mb png , but i compressed it to jpeg for uploading. Other than converting it to a jpeg this is the raw outputted image file. The top left image is what the normal screenshot would have looked like, the right one seems to be 6 screenshots tiled and merged to create a really high res one. And i genuinely have no idea what the point of the bottom left one is, would love to be enlightened though. I think that you may be able to remove the lines by disabling hdr in game. As i believe that is the cause of that issue (and the same reason the sky will often change brightness/colour while you drive). Resolution = 5040 x 3150 pixels Sorry that this post is very inelegantly worded, i cant figure out a better way of presenting this information.
Rigs of Rods 0.37.126 I know had something similar to this. It didn't work well, but holding Print Screen would make a big screenshot, usually half filled with the shutdown screen; this might be some kind of recreation of that old feature. OT: smashed hilux
Never knew that existed, i feel like such a newb now because i suggested that feature should be added to the game on the ror forums when 0.39 was around Ot: I have no idea how i managed to wedge myself between two trees like that...
As some of you may know, I've been tweaking PostFX settings for ages now... And... I think I finally got there! I've never seen a game so beautiful, here are some screenshots in the Grid Map Please please please! Tell me what you think, if you like it, I will take some in other maps P.S. You might want to download them so you can look at them in full glory P.S. They are at 16:9 so you can easily use them as Wallpaper if you want, they are at 2560x1440 though, so you might want to scale them down a bit
How i miss that car. After the pigeon and the t75 are done what cars will be out next? Sorry i know this has been asked before. I Just went on ror just to play with the classics ( mv4 bandit zeta ect ) I know those models are old and done with. But hows the slidenodes going. As i understand you guys are working on that. Once that's done i understand more cars of all types. And the barstow is going to be good. Like a unibody mustang. Sorry for spelling. And if its a dumb thing to ask as i know you are busy. Grate work. And i remember you guys saying that guys are making a 1952 burnside. That will be awesome. On topic i think my car is near the end of its life.
Not to sure, but I would love to see the Ibishu 200BX soon. We really need a good FR chassis in BeamNG for track driving and drifting (the Grand Marshal is quite fun, but it just doesn't cut the mustard) Your car is nice! I'm really loving that beater texture, it adds to the feel of a run down car a lot
that car will be cool to have. And thanks the beater texture is from tom666. But i have done beater texture of my own