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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. destroyer8769

    destroyer8769
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    Joined:
    Dec 9, 2013
    Messages:
    550
    This game's high settings + the right TOD + the right FX mods + the right map = Glorious beauty

    I can finally say this game looks awesome!

    screenshot_00066.jpg screenshot_00068.jpg screenshot_00069.jpg screenshot_00070.jpg screenshot_00071.jpg
     
    • Like Like x 3
  2. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,542
    Internet today works :D
    screenshot_00008.png
     
    • Like Like x 3
  3. destroyer8769

    destroyer8769
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    Joined:
    Dec 9, 2013
    Messages:
    550
    Thanks for the FX mod, i love it, its in the pics above.

    (i had to make a few changes as it was previously eye wateringly blurry)
     
  4. Ouerbacker

    Ouerbacker
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    Joined:
    Aug 2, 2013
    Messages:
    463
    and.. I'm back to this tree

    BeamNG 2016-01-04 03-36-06-61.jpg

    edit
    more color in the sky
    BeamNG 2016-01-04 03-59-07-60.jpg BeamNG 2016-01-04 04-01-34-25.jpg
     
    #14284 Ouerbacker, Jan 4, 2016
    Last edited: Jan 4, 2016
    • Like Like x 6
  5. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Don't blame ya'. Although the terrainpack stuff is handy it is completely and universally
    outclassed by Hutch's trees and he has done his homework on making them as FPS
    friendly as possible.
     
  6. D-Troxx

    D-Troxx
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    Joined:
    Oct 4, 2013
    Messages:
    1,321
    SSR MKI
    screenshot_00025.jpg
     
    • Like Like x 3
  7. Bakasan

    Bakasan
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    Joined:
    Dec 3, 2013
    Messages:
    1,440
    screenshot_00180.png

    screenshot_00184.png

    screenshot_00185.png
    Sharpening my skills, which for the record, are very blunt T_T
     
    • Like Like x 20
  8. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
    Messages:
    1,923
    Damn that looks awesome, fantastic work mate.
     
    • Like Like x 1
  9. Firepower

    Firepower
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    Joined:
    Nov 17, 2015
    Messages:
    576
    After a lap (Bajarama)
    screenshot_00077.png
     
    • Like Like x 1
  10. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,542
    Internet have problems in this week :(
    screenshot_00378.png
     
    • Like Like x 2
  11. 147689

    147689
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    Joined:
    Jun 10, 2014
    Messages:
    378
    Finally an AE86 that's not a Russian mod
    OT:
    Saw this while driving my 1989 Ibishu Pessima 2GTz...
    Like how is the semi not damaged?
     

    Attached Files:

    • screenshot_00369.png
  12. mumboking

    mumboking
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    Joined:
    Jun 11, 2015
    Messages:
    1,401
    53-54 Burnside Special V8 (M)
    Started from 89.8863 393.566 0.214271
    Hit a top speed of 53MPH. (Nice coincidence, huh?)
    Left the ramp.
    Barely made it.
    Repeatable too. :p
    04_01_16_Burnside_Gridmap_53MPH_Close_Jump.jpg
     
  13. 147689

    147689
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    Joined:
    Jun 10, 2014
    Messages:
    378
    When you see it
     

    Attached Files:

    • screenshot_00374.png
  14. D-Troxx

    D-Troxx
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    Joined:
    Oct 4, 2013
    Messages:
    1,321
    and another set of wheels done :p
    this time Work Equip 03's
    Work_Equip_03_prev.png
     
    • Like Like x 2
  15. Atomix

    Atomix
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    Joined:
    Dec 15, 2012
    Messages:
    1,347
    UNTEXTURED SHOEBOX SHOOTOUT
    screenshot_00555.png
     
    • Like Like x 24
  16. coolusername

    coolusername
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    Joined:
    Dec 22, 2014
    Messages:
    3,689
  17. 147689

    147689
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    Joined:
    Jun 10, 2014
    Messages:
    378
    Filling up the pessima's gas tank...
     

    Attached Files:

    • screenshot_00377.png
  18. coolusername

    coolusername
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    Joined:
    Dec 22, 2014
    Messages:
    3,689
    barstow with parking sensors on bumper
    screenshot_00005.png
     
  19. 147689

    147689
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    Joined:
    Jun 10, 2014
    Messages:
    378
    Hey game developers, ya'll left in some ETK wheels
    Awesome
    Yes I have lots of different wheel choices with multiple different vehicles and I don't know why
     

    Attached Files:

    • screenshot_00379.png
  20. machine

    machine
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    Joined:
    Feb 26, 2013
    Messages:
    736
    The ETK wheels have been in the game files for pretty long already. And you seem to have missed a couple updates if you don't know anything about the new wheel system...

    screenshot_00411.png
     
    • Like Like x 1
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