Nice videos 'Dieter'....like the 'Snow' versions, they look great....maybe needs some 'particle' spray from the wheels but otherwise very nice. ...also the Bluebuck 'Stationwagon' version looks awesome
Alrighty then. Here's the latest video of my BeamNG series with my current brand. A major improvement compared to my last video is the addition of motion blur. Without it, the video turns into a flood of information that can't be compressed to YouTube's bitrates so well (hence the blockiness you see in the last video). So how do you apply motion blur, if you capture your replays in slow motion? Go to World Editor -> Camera path editor -> Render options -> Motion blur. If you capture at 0.5x speed, choose 2.000. If you capture at 0.25x speed, choose 3.000.
lol i posted a similar video today but dumber --- Post updated --- --- Post updated --- --- Post updated ---
My career as a "BeamNG Tuber" is now mostly about shorts. Why? Because that's what gets views. 99.99% of the market is glued to their phones, so it only makes sense that vertical shorts get all the love on YouTube as well. Overall, it makes more sense for me to just upload a short, whenever I come up with something worth a video. I just get a 100 times more "clout" per hour spent on the video. And whenever I've done 10, 20 or something shorts, I'll make a widescreen compilation of them. This way, phone users get their dopamine hits, but also an incentive to see the non-cropped versions, when they look for compilations on a big screen (or just landscape mode). So how did my puny GTX 1650 and Intel i5 handle this gargantuan task? Not without forgetting about 60 fps entirely. I played the session at only 10 fps and captured it at 0.25x speed in 6 fps. Which means that I settled for 24 fps on the final video.