Reposting this here because I noticed that I posted it in the wrong subforum before. I'm making an engine for a car based using real torque curve values, but the torque produced when in game is not the same as what I set. I seem to remember somewhere that you had to set torque slightly higher in the jbeam to compensate for the internal friction of the engine or something, but I can't seem to find the formula for calculating it. Help with this would be greatly appreciated. Thank you.