Conveyor Belt

Discussion in 'Ideas and Suggestions' started by RyvyLo, Feb 28, 2016.

  1. RyvyLo

    RyvyLo
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  2. atv_123

    atv_123
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    It actually shouldn't be to hard to make... I believe that slide nodes were implemented into BeamNG already, and that's how we always used to make tracks or belts in RoR back in the day... so in theory, the exact same principles can be applied here as well. :)

    Edit: Ahh, I had a totally different idea of a conveyer belt in mind before I had watched the videos... The Mythbusters test belt would actually be silly easy, but it might be a little glitchy the way BeamNG handles collisions with thin objects... someone has made a high resolution cloth a while ago, but it did like to bug out a lot.

    As for the booster pad like conveyers in Mario Kart or Trackmania, that would also be doable with building a conventional conveyer belt with slidenodes... This would be a little more difficult, but, again, I don't think it would be to difficult to make a simple one.
     
    #2 atv_123, Feb 28, 2016
    Last edited: Feb 28, 2016
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