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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'Land' started by SealedGecko, May 2, 2016.
no, only a bedside. the UV doesn't match the one we're using so i had to adapt it to work
Just a quick track I wanted to convert over. This track is fun for both monster trucks and regular vehicles. It is the Stadium Super Trucks event from St Louis.
If you get an error with Syracuse2016.ter missing, just ignore it.
I know you have converted other tracks but I can not find the downloads for them. Can you make a quick post with the links?
This is every track I've done so far.
syracuse isn't appearing for me in the maps screen
its there but it has the same thumnail as okland freestyle
Yeah, I forgot to change that. It was the first track I tried putting in the game and it was before I started making custom thumbnails.
There are only two things I ask for in the next update that are not being worked on now.
1. Having independent steering as the default
2. Having a parking break (I know real monster trucks do not have them but there is no easy and fast way to fully stop the truck)
Who else agrees with this?
Indipendent steering as default can be done.
CTRL+V will stop the engine.
They actually do have parking bracks.
but don't work. The truck keeps going. They are not strong enough to stop it.
I set it to Independent steering and it works but I can't use it with rear steer. How can I map the rear steer to the controller?
when the breakable hood and flag be done?
We need a little bit more time.
We basically spent the last few days just rewriting the drivetrain code and fixing the bugs introduced with 0.8.0.
How many other people are working on this mod with you?