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Custom fixtures look normal in Automation, but broken in BeamNG

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by spruce, Nov 23, 2019.

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  1. spruce

    spruce
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    Joined:
    Oct 20, 2019
    Messages:
    1
    Hello.

    I recently created several different custom badges for my cars in UE4, exported it to Automation as per these tutorials: https://automation.gamepedia.com/Badge_Fixture_Mods,

    Everything worked and appeared as expected in Automation, nothing out of the ordinary.

    Then, after I had exported the car to BeamNG, Automation crashed. I thought it was a bit strange, but it had successfully exported it nonetheless.

    When I finally spawned the car in BeamNG, the badges were inverted, white, and didn't conform properly to the car body.

    Any help is greatly appreciated.
     

    Attached Files:

    • fix.png
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