BeamNG has excellent car physics. But here you don’t feel the drive, the cinematography when viewed from a third person. For example, in GTAV, when turning the car, the camera rotates in two axes - along the Z (this is the orbit) and along the Y-axis (this is the tilt of the camera relative to the horizon). BeamNG has several cameras. The Orbit camera always follows the car and rotates only along the Z axis. Chase's camera doesn't pan much in the Z-axis, but it almost always follows the car in the Y-axis. I edited orbit.lua and chase.lua at \lua\ge\extensions\core\cameraModes\. By changing different values, I achieved changes in the game, but it was not possible to turn on the slope along the Y axis - I don't know how to do it. Please, who knows, write a piece of code here to add a parameter for tilting the camera along the Y axis.