Custom orbit camera

Discussion in 'Programming' started by dvigatel, Jun 18, 2022.

  1. dvigatel

    dvigatel
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    Joined:
    Nov 13, 2014
    Messages:
    147
    BeamNG has excellent car physics.
    But here you don’t feel the drive, the cinematography when viewed from a third person.
    For example, in GTAV, when turning the car, the camera rotates in two axes - along the Z (this is the orbit) and along the Y-axis (this is the tilt of the camera relative to the horizon).
    BeamNG has several cameras. The Orbit camera always follows the car and rotates only along the Z axis.
    Chase's camera doesn't pan much in the Z-axis, but it almost always follows the car in the Y-axis.
    I edited orbit.lua and chase.lua at \lua\ge\extensions\core\cameraModes\.
    By changing different values, I achieved changes in the game, but it was not possible to turn on the slope along the Y axis - I don't know how to do it.
    Please, who knows, write a piece of code here to add a parameter for tilting the camera along the Y axis.
     
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