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Custom Sounds

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by RyMcC22, Jan 12, 2017.

  1. RyMcC22

    RyMcC22
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    Joined:
    May 13, 2014
    Messages:
    82
    Ok, I think I'm on the verge of an aneurysm. Has anybody figured out how to apply sounds to individual engines with the new powertrain system? I'm sure it's something simple, but I just can figure it out.
    Any help would be highly appreciated.
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,686
    It should be the same, or similar to before.
    What's your exact issue?
     
  3. RyMcC22

    RyMcC22
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    Joined:
    May 13, 2014
    Messages:
    82
    Thanks for the quick reply.
    Using the "soundGroup":"SoundName" method doesn't work for me. I can still set a default sound in the sbeam file which works fine, but not for individual engines.
    It's only an issue with the new system, not the old. The old powertrain system works fine with individual sounds on 0.8.
     
  4. Miura

    Miura
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    Joined:
    Aug 5, 2012
    Messages:
    311
    I had the same problem. Seems it still looks for "soundGroup" in "engine" section, when new powertrains normally have the settings in a "mainEngine" section. I added this as a workaround:
    Code:
        "engine":
       {
           "soundGroup":"soundName"
       }
     
    • Like Like x 1
  5. RyMcC22

    RyMcC22
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    Joined:
    May 13, 2014
    Messages:
    82
    Right on, works great. Thanks.
     
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