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Custom Static Objects - What am I doing wrong?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Occam's Razer, Aug 7, 2013.

  1. Occam's Razer

    Occam's Razer
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    Aug 7, 2013
    Messages:
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    Custom Static Objects - What am I doing wrong? [solved]

    After deciding to move my previous stab at a level into the alpha, I was surprised to find that the collision that had worked correctly in Torque proper won't react with Beam vehicles. I have followed the Wiki instructions, Hutch's suggestions, and any and every post I could quickly find on the topic. The object even reads as having collision in the object editor, so I've no clue what x-factor is preventing any vehicle from reacting with any of my custom objects.

    Is anyone else having any such problems?

    Edit: Never mind, solved it myself. It seems renaming the collision object to 'Colmesh' seems to be the current standard for fixing this problem.
     
    #1 Occam's Razer, Aug 7, 2013
    Last edited: Aug 7, 2013
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